var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create
}
};
var game = new Phaser.Game(config);
function create ()
{
var graphics = this.add.graphics({ fillStyle: { color: 0x00aaaa } });
var ellipses = [];
for(var x = 0; x < 10; x++)
{
ellipses[x] = [];
for(var y = 0; y < 10; y++)
{
ellipses[x][y] = new Phaser.Geom.Ellipse(40 + x * 80, 30 + y * 60, 80, 60);
}
}
this.input.on('pointerdown', function (pointer) {
var x = Math.floor(pointer.x / 80);
var y = Math.floor(pointer.y / 60);
ellipses[x][y].setEmpty();
redraw();
});
redraw();
function redraw ()
{
graphics.clear();
for(var x = 0; x < 10; x++)
{
for(var y = 0; y < 10; y++)
{
graphics.fillEllipseShape(ellipses[x][y]);
}
}
}
}
var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create
}
};
var game = new Phaser.Game(config);
function create ()
{
var graphics = this.add.graphics({ fillStyle: { color: 0x00aaaa } });
var ellipses = [];
for(var x = 0; x < 10; x++)
{
ellipses[x] = [];
for(var y = 0; y < 10; y++)
{
ellipses[x][y] = new Phaser.Geom.Ellipse(40 + x * 80, 30 + y * 60, 80, 60);
}
}
this.input.on('pointerdown', function (pointer) {
var x = Math.floor(pointer.x / 80);
var y = Math.floor(pointer.y / 60);
ellipses[x][y].setEmpty();
redraw();
});
redraw();
function redraw ()
{
graphics.clear();
for(var x = 0; x < 10; x++)
{
for(var y = 0; y < 10; y++)
{
graphics.fillEllipseShape(ellipses[x][y]);
}
}
}
}