var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create
}
};
var game = new Phaser.Game(config);
function create ()
{
var graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x0000aa, alpha: 0.6 }, fillStyle: { color: 0x00aa00, alpha: 0.7 } });
var baseRect = new Phaser.Geom.Rectangle(350, 250, 100, 100);
var pointerRect = new Phaser.Geom.Rectangle(0, 0, 25, 25);
var rectangles = [];
this.input.on('pointermove', function (pointer) {
Phaser.Geom.Rectangle.CenterOn(pointerRect, pointer.x, pointer.y);
redraw();
});
this.input.on('pointerdown', function (pointer) {
rectangles.push(Phaser.Geom.Rectangle.Union(baseRect, pointerRect));
redraw();
});
redraw();
function redraw()
{
graphics.clear();
graphics.fillRectShape(baseRect);
graphics.fillRectShape(pointerRect);
for (var i = 0; i < rectangles.length; i++)
{
graphics.strokeRectShape(rectangles[i]);
}
}
}
var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create
}
};
var game = new Phaser.Game(config);
function create ()
{
var graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x0000aa, alpha: 0.6 }, fillStyle: { color: 0x00aa00, alpha: 0.7 } });
var baseRect = new Phaser.Geom.Rectangle(350, 250, 100, 100);
var pointerRect = new Phaser.Geom.Rectangle(0, 0, 25, 25);
var rectangles = [];
this.input.on('pointermove', function (pointer) {
Phaser.Geom.Rectangle.CenterOn(pointerRect, pointer.x, pointer.y);
redraw();
});
this.input.on('pointerdown', function (pointer) {
rectangles.push(Phaser.Geom.Rectangle.Union(baseRect, pointerRect));
redraw();
});
redraw();
function redraw()
{
graphics.clear();
graphics.fillRectShape(baseRect);
graphics.fillRectShape(pointerRect);
for (var i = 0; i < rectangles.length; i++)
{
graphics.strokeRectShape(rectangles[i]);
}
}
}