var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create,
update: update
}
};
var game = new Phaser.Game(config);
var rect1;
var rect2;
var graphics;
var y = 0;
function create ()
{
graphics = this.add.graphics({ fillStyle: { color: 0x0000aa } });
rect1 = new Phaser.Geom.Rectangle(100, 0, 250, 100);
rect2 = new Phaser.Geom.Rectangle(450, 0, 250, 100);
}
function update ()
{
y += 0.05;
rect1.y = rect2.y = y;
Phaser.Geom.Rectangle.Ceil(rect2);
graphics.clear();
graphics.fillRectShape(rect1);
graphics.fillRectShape(rect2);
}
var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create,
update: update
}
};
var game = new Phaser.Game(config);
var rect1;
var rect2;
var graphics;
var y = 0;
function create ()
{
graphics = this.add.graphics({ fillStyle: { color: 0x0000aa } });
rect1 = new Phaser.Geom.Rectangle(100, 0, 250, 100);
rect2 = new Phaser.Geom.Rectangle(450, 0, 250, 100);
}
function update ()
{
y += 0.05;
rect1.y = rect2.y = y;
Phaser.Geom.Rectangle.Ceil(rect2);
graphics.clear();
graphics.fillRectShape(rect1);
graphics.fillRectShape(rect2);
}