var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create
}
};
var game = new Phaser.Game(config);
function create ()
{
var graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00ff00 }, fillStyle: { color: 0xff0000 }});
var rect = new Phaser.Geom.Rectangle(100, 100, 400, 400);
// The green rectangle is the original one
graphics.strokeRectShape(rect);
Phaser.Geom.Rectangle.Inflate(rect, -128, -128);
// Draw the now deflated rectangle in yellow
graphics.lineStyle(2, 0xffff00);
graphics.strokeRectShape(rect);
}
var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create
}
};
var game = new Phaser.Game(config);
function create ()
{
var graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00ff00 }, fillStyle: { color: 0xff0000 }});
var rect = new Phaser.Geom.Rectangle(100, 100, 400, 400);
// The green rectangle is the original one
graphics.strokeRectShape(rect);
Phaser.Geom.Rectangle.Inflate(rect, -128, -128);
// Draw the now deflated rectangle in yellow
graphics.lineStyle(2, 0xffff00);
graphics.strokeRectShape(rect);
}