var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create
}
};
var game = new Phaser.Game(config);
function create ()
{
var graphics = this.add.graphics();
var triangle = new Phaser.Geom.Triangle.BuildEquilateral(200, 200, 200);
graphics.lineStyle(2, 0x00aa00);
graphics.strokeTriangleShape(triangle);
for (var i = 0; i < 6; i++)
{
triangle.left += 64;
graphics.strokeTriangleShape(triangle);
}
graphics.lineStyle(2, 0x00ff00);
graphics.strokeTriangleShape(triangle);
}
var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create
}
};
var game = new Phaser.Game(config);
function create ()
{
var graphics = this.add.graphics();
var triangle = new Phaser.Geom.Triangle.BuildEquilateral(200, 200, 200);
graphics.lineStyle(2, 0x00aa00);
graphics.strokeTriangleShape(triangle);
for (var i = 0; i < 6; i++)
{
triangle.left += 64;
graphics.strokeTriangleShape(triangle);
}
graphics.lineStyle(2, 0x00ff00);
graphics.strokeTriangleShape(triangle);
}