var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create,
update: update
}
};
var game = new Phaser.Game(config);
var graphics;
var triangle;
var t = 0;
function create ()
{
graphics = this.add.graphics({ lineStyle: { width: 2, color: 0xaaaa00 } });
triangle = new Phaser.Geom.Triangle.BuildRight(300, 360, 300, 300);
}
function update ()
{
graphics.clear();
t += 0.01;
Phaser.Geom.Triangle.Rotate(triangle, Math.sin(t) * 0.04);
graphics.strokeTriangleShape(triangle);
}
var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create,
update: update
}
};
var game = new Phaser.Game(config);
var graphics;
var triangle;
var t = 0;
function create ()
{
graphics = this.add.graphics({ lineStyle: { width: 2, color: 0xaaaa00 } });
triangle = new Phaser.Geom.Triangle.BuildRight(300, 360, 300, 300);
}
function update ()
{
graphics.clear();
t += 0.01;
Phaser.Geom.Triangle.Rotate(triangle, Math.sin(t) * 0.04);
graphics.strokeTriangleShape(triangle);
}