var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create } }; var game = new Phaser.Game(config); function create () { var graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00ff00 }, fillStyle: { color: 0xffff00 } }); // Create a random triangle var x1 = Phaser.Math.Between(100, 700); var y1 = Phaser.Math.Between(50, 550); var x2 = Phaser.Math.Between(100, 700); var y2 = Phaser.Math.Between(50, 550); var x3 = Phaser.Math.Between(100, 700); var y3 = Phaser.Math.Between(50, 550); var triangle = new Phaser.Geom.Triangle(x1, y1, x2, y2, x3, y3); graphics.strokeTriangleShape(triangle); // Get the centroid of the triangle var centroid = Phaser.Geom.Triangle.Centroid(triangle); // Draw lines from each point of the triangle to the centroid graphics.lineStyle(1, 0x00ff00); graphics.lineBetween(x1, y1, centroid.x, centroid.y); graphics.lineBetween(x2, y2, centroid.x, centroid.y); graphics.lineBetween(x3, y3, centroid.x, centroid.y); // Draw the centroid graphics.fillPointShape(centroid, 4); }
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var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create } }; var game = new Phaser.Game(config); function create () { var graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00ff00 }, fillStyle: { color: 0xffff00 } }); // Create a random triangle var x1 = Phaser.Math.Between(100, 700); var y1 = Phaser.Math.Between(50, 550); var x2 = Phaser.Math.Between(100, 700); var y2 = Phaser.Math.Between(50, 550); var x3 = Phaser.Math.Between(100, 700); var y3 = Phaser.Math.Between(50, 550); var triangle = new Phaser.Geom.Triangle(x1, y1, x2, y2, x3, y3); graphics.strokeTriangleShape(triangle); // Get the centroid of the triangle var centroid = Phaser.Geom.Triangle.Centroid(triangle); // Draw lines from each point of the triangle to the centroid graphics.lineStyle(1, 0x00ff00); graphics.lineBetween(x1, y1, centroid.x, centroid.y); graphics.lineBetween(x2, y2, centroid.x, centroid.y); graphics.lineBetween(x3, y3, centroid.x, centroid.y); // Draw the centroid graphics.fillPointShape(centroid, 4); }