class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('pixel', 'assets/sprites/16x16.png');
}
create ()
{
// top left, top right, bottom left, bottom right
// Different colors per corner, blended together
this.add.image(400, 300, 'pixel').setScale(16).setTint(0xff0000, 0x00ff00, 0x0000ff, 0xff0000);
// Vertical tint from top to bottom (red on the top, blue on the bottom)
// this.add.image(400, 300, 'pixel').setScale(16).setTint(0xff0000, 0xff0000, 0x0000ff, 0x0000ff);
// Horizontal tint from left to right (red on the left, blue on the right)
// this.add.image(400, 300, 'pixel').setScale(16).setTint(0xff0000, 0x0000ff, 0xff0000, 0x0000ff);
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('pixel', 'assets/sprites/16x16.png');
}
create ()
{
// top left, top right, bottom left, bottom right
// Different colors per corner, blended together
this.add.image(400, 300, 'pixel').setScale(16).setTint(0xff0000, 0x00ff00, 0x0000ff, 0xff0000);
// Vertical tint from top to bottom (red on the top, blue on the bottom)
// this.add.image(400, 300, 'pixel').setScale(16).setTint(0xff0000, 0xff0000, 0x0000ff, 0x0000ff);
// Horizontal tint from left to right (red on the left, blue on the right)
// this.add.image(400, 300, 'pixel').setScale(16).setTint(0xff0000, 0x0000ff, 0xff0000, 0x0000ff);
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);