var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create } }; var game = new Phaser.Game(config); function create () { var graphics = this.add.graphics({ lineStyle: { width: 4, color: 0xaa00aa } }); var line = new Phaser.Geom.Line(400, 300, 550, 300); var text = this.add.text(50, 50, ''); this.input.on('pointermove', function (pointer) { line.x2 = pointer.x; line.y2 = pointer.y; redraw(); }); redraw(); function redraw() { graphics.clear(); graphics.strokeLineShape(line); var length = Phaser.Geom.Line.Length(line); graphics.lineStyle(2, 0x00aa00); graphics.strokeCircle(400, 300, length); text.setText("Line Length: " + length); } }
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var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create } }; var game = new Phaser.Game(config); function create () { var graphics = this.add.graphics({ lineStyle: { width: 4, color: 0xaa00aa } }); var line = new Phaser.Geom.Line(400, 300, 550, 300); var text = this.add.text(50, 50, ''); this.input.on('pointermove', function (pointer) { line.x2 = pointer.x; line.y2 = pointer.y; redraw(); }); redraw(); function redraw() { graphics.clear(); graphics.strokeLineShape(line); var length = Phaser.Geom.Line.Length(line); graphics.lineStyle(2, 0x00aa00); graphics.strokeCircle(400, 300, length); text.setText("Line Length: " + length); } }