var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create, update: update } }; var game = new Phaser.Game(config); var graphics; var line; var text; var perpSlope; var position; function create () { graphics = this.add.graphics({ lineStyle: { width: 4, color: 0xaa00aa }, fillStyle: { color: 0x0000aa } }); line = new Phaser.Geom.Line(250, 100, 200, 500); text = this.add.text(50, 50, ''); position = 50; this.input.on('pointermove', function (pointer) { line.x2 = pointer.x; line.y2 = pointer.y; calculate(); }); calculate(); function calculate() { perpSlope = Phaser.Geom.Line.PerpSlope(line); text.setText("Line Perpendicular Slope: " + perpSlope); } } function update () { position += perpSlope; position = Phaser.Math.Clamp(position, 0, 250); var normal = Phaser.Geom.Line.GetNormal(line); var midPoint = Phaser.Geom.Line.GetMidPoint(line); graphics.clear(); graphics.strokeLineShape(line); graphics.lineStyle(4, 0x00aa00); graphics.lineBetween(midPoint.x, midPoint.y, midPoint.x + normal.x * 250, midPoint.y + normal.y * 250); normal.x *= position; normal.y += position; graphics.fillCircle(midPoint.x + normal.x, midPoint.y + normal.y, 12); }
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var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create, update: update } }; var game = new Phaser.Game(config); var graphics; var line; var text; var perpSlope; var position; function create () { graphics = this.add.graphics({ lineStyle: { width: 4, color: 0xaa00aa }, fillStyle: { color: 0x0000aa } }); line = new Phaser.Geom.Line(250, 100, 200, 500); text = this.add.text(50, 50, ''); position = 50; this.input.on('pointermove', function (pointer) { line.x2 = pointer.x; line.y2 = pointer.y; calculate(); }); calculate(); function calculate() { perpSlope = Phaser.Geom.Line.PerpSlope(line); text.setText("Line Perpendicular Slope: " + perpSlope); } } function update () { position += perpSlope; position = Phaser.Math.Clamp(position, 0, 250); var normal = Phaser.Geom.Line.GetNormal(line); var midPoint = Phaser.Geom.Line.GetMidPoint(line); graphics.clear(); graphics.strokeLineShape(line); graphics.lineStyle(4, 0x00aa00); graphics.lineBetween(midPoint.x, midPoint.y, midPoint.x + normal.x * 250, midPoint.y + normal.y * 250); normal.x *= position; normal.y += position; graphics.fillCircle(midPoint.x + normal.x, midPoint.y + normal.y, 12); }