var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create } }; var game = new Phaser.Game(config); function create () { var graphics = this.add.graphics(); var line = new Phaser.Geom.Line(); this.input.on('pointerdown', function (pointer) { line.setTo(pointer.x, pointer.y, pointer.x, pointer.y); graphics.clear(); graphics.lineStyle(4, 0xaa00aa); graphics.strokeLineShape(line); }); this.input.on('pointermove', function (pointer) { if (pointer.isDown) { line.x2 = pointer.x; line.y2 = pointer.y; graphics.clear(); graphics.lineStyle(4, 0xaa00aa); graphics.strokeLineShape(line); } }); this.input.on('pointerup', function (pointer) { Phaser.Geom.Line.RotateAroundPoint(line, line.getPointA(), Math.PI); graphics.clear(); graphics.lineStyle(4, 0x00ff00); graphics.strokeLineShape(line); }); }
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var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create } }; var game = new Phaser.Game(config); function create () { var graphics = this.add.graphics(); var line = new Phaser.Geom.Line(); this.input.on('pointerdown', function (pointer) { line.setTo(pointer.x, pointer.y, pointer.x, pointer.y); graphics.clear(); graphics.lineStyle(4, 0xaa00aa); graphics.strokeLineShape(line); }); this.input.on('pointermove', function (pointer) { if (pointer.isDown) { line.x2 = pointer.x; line.y2 = pointer.y; graphics.clear(); graphics.lineStyle(4, 0xaa00aa); graphics.strokeLineShape(line); } }); this.input.on('pointerup', function (pointer) { Phaser.Geom.Line.RotateAroundPoint(line, line.getPointA(), Math.PI); graphics.clear(); graphics.lineStyle(4, 0x00ff00); graphics.strokeLineShape(line); }); }