var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create
}
};
var game = new Phaser.Game(config);
function create ()
{
var ellipse = new Phaser.Geom.Ellipse(320, 225, 170, 50);
var graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00aaaa } });
graphics.strokeEllipseShape(ellipse);
for(var i = 0; i < 10; i++)
{
var angle = i / 10 * Phaser.Math.PI2;
var xOffset = Math.cos(angle) * ellipse.width;
var yOffset = Math.sin(angle) * ellipse.height;
Phaser.Geom.Ellipse.Offset(ellipse, xOffset, yOffset);
graphics.strokeEllipseShape(ellipse);
}
}
var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create
}
};
var game = new Phaser.Game(config);
function create ()
{
var ellipse = new Phaser.Geom.Ellipse(320, 225, 170, 50);
var graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00aaaa } });
graphics.strokeEllipseShape(ellipse);
for(var i = 0; i < 10; i++)
{
var angle = i / 10 * Phaser.Math.PI2;
var xOffset = Math.cos(angle) * ellipse.width;
var yOffset = Math.sin(angle) * ellipse.height;
Phaser.Geom.Ellipse.Offset(ellipse, xOffset, yOffset);
graphics.strokeEllipseShape(ellipse);
}
}