class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('ball', 'assets/sprites/chunk.png');
}
create ()
{
// var triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 100, 380);
const triangle = new Phaser.Geom.Triangle.BuildRight(200, 400, 300, 200);
const group = this.add.group({ key: 'ball', frameQuantity: 64 });
Phaser.Actions.PlaceOnTriangle(group.getChildren(), triangle);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
scene: [ Example ]
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('ball', 'assets/sprites/chunk.png');
}
create ()
{
// var triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 100, 380);
const triangle = new Phaser.Geom.Triangle.BuildRight(200, 400, 300, 200);
const group = this.add.group({ key: 'ball', frameQuantity: 64 });
Phaser.Actions.PlaceOnTriangle(group.getChildren(), triangle);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
scene: [ Example ]
};
const game = new Phaser.Game(config);