var config = { type: Phaser.WEBGL, parent: 'phaser-example', scene: { create: create } }; var game = new Phaser.Game(config); function create () { var style = { font: '16px Courier', fill: '#00ff00' }; this.add.text(10, 10, 'WebGL Config', { font: '32px Courier', fill: '#00ff00' }); this.add.text(10, 60, [ 'Supported Extensions', '--------------------', '' ].concat(this.renderer.supportedExtensions), style); var config = []; for (var key in this.renderer.config) { config.push(key + ': ' + this.renderer.config[key]); } this.add.text(500, 60, [ 'Renderer Config', '---------------', '' ].concat(config), style); var compression = []; for (var key in this.renderer.compression) { compression.push(key + ': ' + this.renderer.compression[key]); } this.add.text(500, 300, [ 'Texture Compression', '-------------------', '' ].concat(compression), style); this.add.text(500, 450, [ 'WebGL Textures', '--------------', '', 'Max Textures: ' + this.renderer.maxTextures, 'Max Texture Size: ' + this.renderer.getMaxTextureSize() ], style); }
Scan to open on your mobile device
var config = { type: Phaser.WEBGL, parent: 'phaser-example', scene: { create: create } }; var game = new Phaser.Game(config); function create () { var style = { font: '16px Courier', fill: '#00ff00' }; this.add.text(10, 10, 'WebGL Config', { font: '32px Courier', fill: '#00ff00' }); this.add.text(10, 60, [ 'Supported Extensions', '--------------------', '' ].concat(this.renderer.supportedExtensions), style); var config = []; for (var key in this.renderer.config) { config.push(key + ': ' + this.renderer.config[key]); } this.add.text(500, 60, [ 'Renderer Config', '---------------', '' ].concat(config), style); var compression = []; for (var key in this.renderer.compression) { compression.push(key + ': ' + this.renderer.compression[key]); } this.add.text(500, 300, [ 'Texture Compression', '-------------------', '' ].concat(compression), style); this.add.text(500, 450, [ 'WebGL Textures', '--------------', '', 'Max Textures: ' + this.renderer.maxTextures, 'Max Texture Size: ' + this.renderer.getMaxTextureSize() ], style); }