// #module
import MultiColorPipeline from './assets/pipelines/MultiColor.js';
export default class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.setPath('assets/tests/pipeline/');
this.load.image('cake', 'cake.png');
this.load.image('crab', 'crab.png');
this.load.image('fish', 'fish.png');
this.load.image('pudding', 'pudding.png');
}
create ()
{
const multiColorPipeline = this.renderer.pipelines.get('MultiColor');
this.add.sprite(0, 0, 'fish');
const layer = this.add.container();
for (let i = 0; i < 32; i++)
{
const x = Phaser.Math.Between(0, 800);
const y = Phaser.Math.Between(0, 600);
layer.add(this.add.image(x, y, 'fish').setScale(0.5));
}
layer.setPipeline(multiColorPipeline, { effect: 1 });
this.add.sprite(400, 300, 'crab');
}
}
const config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#0a0067',
parent: 'phaser-example',
scene: Example,
pipeline: { 'MultiColor': MultiColorPipeline }
};
let game = new Phaser.Game(config);
// #module
import MultiColorPipeline from './assets/pipelines/MultiColor.js';
export default class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.setPath('assets/tests/pipeline/');
this.load.image('cake', 'cake.png');
this.load.image('crab', 'crab.png');
this.load.image('fish', 'fish.png');
this.load.image('pudding', 'pudding.png');
}
create ()
{
const multiColorPipeline = this.renderer.pipelines.get('MultiColor');
this.add.sprite(0, 0, 'fish');
const layer = this.add.container();
for (let i = 0; i < 32; i++)
{
const x = Phaser.Math.Between(0, 800);
const y = Phaser.Math.Between(0, 600);
layer.add(this.add.image(x, y, 'fish').setScale(0.5));
}
layer.setPipeline(multiColorPipeline, { effect: 1 });
this.add.sprite(400, 300, 'crab');
}
}
const config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#0a0067',
parent: 'phaser-example',
scene: Example,
pipeline: { 'MultiColor': MultiColorPipeline }
};
let game = new Phaser.Game(config);