// #module const fragShader = ` #define SHADER_NAME GRAYSCALE precision mediump float; uniform sampler2D uMainSampler[%count%]; uniform float gray; varying vec2 outTexCoord; varying float outTexId; varying vec4 outTint; varying vec2 fragCoord; void main() { vec4 texture; %forloop% gl_FragColor = texture; gl_FragColor.rgb = mix(gl_FragColor.rgb, vec3(0.2126 * gl_FragColor.r + 0.7152 * gl_FragColor.g + 0.0722 * gl_FragColor.b), gray); } `; class GrayScalePipeline extends Phaser.Renderer.WebGL.Pipelines.MultiPipeline { constructor (game) { super({ game, fragShader, uniforms: [ 'uProjectionMatrix', 'uMainSampler', 'gray' ] }); this._gray = 1; } onPreRender () { this.set1f('gray', this._gray); } get gray () { return this._gray; } set gray (value) { this._gray = value; } } export default class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.setPath('assets/tests/pipeline/'); this.load.image('cake', 'cake.png'); this.load.image('crab', 'crab.png'); this.load.image('fish', 'fish.png'); this.load.image('pudding', 'pudding.png'); } create () { const grayscalePipeline = this.renderer.pipelines.add('Gray', new GrayScalePipeline(this.game)); this.add.sprite(100, 300, 'pudding'); this.add.sprite(400, 300, 'crab').setScale(1.5).setPipeline(grayscalePipeline); this.fish = this.add.sprite(400, 300, 'fish').setPipeline(grayscalePipeline); this.add.sprite(700, 300, 'cake'); this.input.on('pointermove', pointer => { this.fish.x = pointer.worldX; this.fish.y = pointer.worldY; }); this.tweens.add({ targets: grayscalePipeline, delay: 2000, repeatDelay: 2000, gray: 0, yoyo: true, repeat: -1 }); } } const config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#0a0067', parent: 'phaser-example', scene: Example }; let game = new Phaser.Game(config);
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// #module const fragShader = ` #define SHADER_NAME GRAYSCALE precision mediump float; uniform sampler2D uMainSampler[%count%]; uniform float gray; varying vec2 outTexCoord; varying float outTexId; varying vec4 outTint; varying vec2 fragCoord; void main() { vec4 texture; %forloop% gl_FragColor = texture; gl_FragColor.rgb = mix(gl_FragColor.rgb, vec3(0.2126 * gl_FragColor.r + 0.7152 * gl_FragColor.g + 0.0722 * gl_FragColor.b), gray); } `; class GrayScalePipeline extends Phaser.Renderer.WebGL.Pipelines.MultiPipeline { constructor (game) { super({ game, fragShader, uniforms: [ 'uProjectionMatrix', 'uMainSampler', 'gray' ] }); this._gray = 1; } onPreRender () { this.set1f('gray', this._gray); } get gray () { return this._gray; } set gray (value) { this._gray = value; } } export default class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.setPath('assets/tests/pipeline/'); this.load.image('cake', 'cake.png'); this.load.image('crab', 'crab.png'); this.load.image('fish', 'fish.png'); this.load.image('pudding', 'pudding.png'); } create () { const grayscalePipeline = this.renderer.pipelines.add('Gray', new GrayScalePipeline(this.game)); this.add.sprite(100, 300, 'pudding'); this.add.sprite(400, 300, 'crab').setScale(1.5).setPipeline(grayscalePipeline); this.fish = this.add.sprite(400, 300, 'fish').setPipeline(grayscalePipeline); this.add.sprite(700, 300, 'cake'); this.input.on('pointermove', pointer => { this.fish.x = pointer.worldX; this.fish.y = pointer.worldY; }); this.tweens.add({ targets: grayscalePipeline, delay: 2000, repeatDelay: 2000, gray: 0, yoyo: true, repeat: -1 }); } } const config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#0a0067', parent: 'phaser-example', scene: Example }; let game = new Phaser.Game(config);