var SceneA = new Phaser.Class({
Extends: Phaser.Scene,
initialize:
function SceneA ()
{
Phaser.Scene.call(this, { key: 'sceneA', active: true });
this.pic;
},
preload: function ()
{
this.load.image('arrow', 'assets/sprites/longarrow.png');
},
create: function ()
{
this.pic = this.add.image(400, 300, 'arrow').setOrigin(0, 0.5);
},
update: function (time, delta)
{
this.pic.rotation += 0.01;
}
});
var SceneB = new Phaser.Class({
Extends: Phaser.Scene,
initialize:
function SceneB ()
{
Phaser.Scene.call(this, { key: 'sceneB', active: true });
},
preload: function ()
{
this.load.image('face', 'assets/pics/bw-face.png');
},
create: function ()
{
var img = this.add.image(400, 300, 'face');
this.tweens.add({
targets: img,
alpha: 0,
yoyo: true,
repeat: -1
});
}
});
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000000',
parent: 'phaser-example',
scene: [ SceneB, SceneA ]
};
var game = new Phaser.Game(config);
var SceneA = new Phaser.Class({
Extends: Phaser.Scene,
initialize:
function SceneA ()
{
Phaser.Scene.call(this, { key: 'sceneA', active: true });
this.pic;
},
preload: function ()
{
this.load.image('arrow', 'assets/sprites/longarrow.png');
},
create: function ()
{
this.pic = this.add.image(400, 300, 'arrow').setOrigin(0, 0.5);
},
update: function (time, delta)
{
this.pic.rotation += 0.01;
}
});
var SceneB = new Phaser.Class({
Extends: Phaser.Scene,
initialize:
function SceneB ()
{
Phaser.Scene.call(this, { key: 'sceneB', active: true });
},
preload: function ()
{
this.load.image('face', 'assets/pics/bw-face.png');
},
create: function ()
{
var img = this.add.image(400, 300, 'face');
this.tweens.add({
targets: img,
alpha: 0,
yoyo: true,
repeat: -1
});
}
});
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000000',
parent: 'phaser-example',
scene: [ SceneB, SceneA ]
};
var game = new Phaser.Game(config);