var SceneA = new Phaser.Class({
Extends: Phaser.Scene,
initialize:
function SceneA ()
{
Phaser.Scene.call(this, { key: 'sceneA' });
},
preload: function ()
{
this.load.image('face', 'assets/pics/bw-face.png');
this.load.image('arrow', 'assets/sprites/longarrow.png');
},
create: function ()
{
console.log('SceneA');
this.scene.start('sceneB');
}
});
var SceneB = new Phaser.Class({
Extends: Phaser.Scene,
initialize:
function SceneB ()
{
Phaser.Scene.call(this, { key: 'sceneB' });
},
create: function ()
{
console.log('SceneB');
this.scene.start('sceneC');
}
});
var SceneC = new Phaser.Class({
Extends: Phaser.Scene,
initialize:
function SceneC ()
{
Phaser.Scene.call(this, { key: 'sceneC' });
},
create: function ()
{
console.log('SceneC');
this.scene.start('sceneD');
}
});
var SceneD = new Phaser.Class({
Extends: Phaser.Scene,
initialize:
function SceneD ()
{
Phaser.Scene.call(this, { key: 'sceneD' });
},
create: function ()
{
console.log('SceneD');
this.scene.start('sceneE');
}
});
var SceneE = new Phaser.Class({
Extends: Phaser.Scene,
initialize:
function SceneE ()
{
Phaser.Scene.call(this, { key: 'sceneE' });
},
create: function ()
{
console.log('SceneE');
this.add.image(400, 300, 'face');
this.arrow = this.add.sprite(400, 300, 'arrow').setOrigin(0, 0.5);
},
update: function (time, delta)
{
this.arrow.rotation += 0.01;
}
});
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
scene: [ SceneA, SceneB, SceneC, SceneD, SceneE ]
};
var game = new Phaser.Game(config);
var SceneA = new Phaser.Class({
Extends: Phaser.Scene,
initialize:
function SceneA ()
{
Phaser.Scene.call(this, { key: 'sceneA' });
},
preload: function ()
{
this.load.image('face', 'assets/pics/bw-face.png');
this.load.image('arrow', 'assets/sprites/longarrow.png');
},
create: function ()
{
console.log('SceneA');
this.scene.start('sceneB');
}
});
var SceneB = new Phaser.Class({
Extends: Phaser.Scene,
initialize:
function SceneB ()
{
Phaser.Scene.call(this, { key: 'sceneB' });
},
create: function ()
{
console.log('SceneB');
this.scene.start('sceneC');
}
});
var SceneC = new Phaser.Class({
Extends: Phaser.Scene,
initialize:
function SceneC ()
{
Phaser.Scene.call(this, { key: 'sceneC' });
},
create: function ()
{
console.log('SceneC');
this.scene.start('sceneD');
}
});
var SceneD = new Phaser.Class({
Extends: Phaser.Scene,
initialize:
function SceneD ()
{
Phaser.Scene.call(this, { key: 'sceneD' });
},
create: function ()
{
console.log('SceneD');
this.scene.start('sceneE');
}
});
var SceneE = new Phaser.Class({
Extends: Phaser.Scene,
initialize:
function SceneE ()
{
Phaser.Scene.call(this, { key: 'sceneE' });
},
create: function ()
{
console.log('SceneE');
this.add.image(400, 300, 'face');
this.arrow = this.add.sprite(400, 300, 'arrow').setOrigin(0, 0.5);
},
update: function (time, delta)
{
this.arrow.rotation += 0.01;
}
});
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
scene: [ SceneA, SceneB, SceneC, SceneD, SceneE ]
};
var game = new Phaser.Game(config);