class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.spritesheet('fantasy-tiles', 'assets/tilemaps/tiles/fantasy-tiles.png', { frameWidth: 64 });
this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/create from tiles.json');
}
create ()
{
const map = this.add.tilemap('map');
const tiles = map.addTilesetImage('fantasy-tiles');
const layer = map.createLayer('Tile Layer 1', tiles);
// Because we have loaded the tileset as a spritesheet, we can set the
// 'useSpriteSheet' property to set the texture and frame when creating the sprites.
// If you have loaded the tileset as an image, then this will not work and you
// should set the texture and frame manually after creating the sprites.
const sprites = map.createFromTiles([ 53, 50 ], -1, { useSpriteSheet: true });
// Bounce the sprites just to show they're no longer tiles:
this.tweens.add({
targets: sprites,
y: '-=32',
duration: 1000,
ease: 'Sine.easeInOut',
yoyo: true,
repeat: -1
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#00000',
parent: 'phaser-example',
pixelArt: true,
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.spritesheet('fantasy-tiles', 'assets/tilemaps/tiles/fantasy-tiles.png', { frameWidth: 64 });
this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/create from tiles.json');
}
create ()
{
const map = this.add.tilemap('map');
const tiles = map.addTilesetImage('fantasy-tiles');
const layer = map.createLayer('Tile Layer 1', tiles);
// Because we have loaded the tileset as a spritesheet, we can set the
// 'useSpriteSheet' property to set the texture and frame when creating the sprites.
// If you have loaded the tileset as an image, then this will not work and you
// should set the texture and frame manually after creating the sprites.
const sprites = map.createFromTiles([ 53, 50 ], -1, { useSpriteSheet: true });
// Bounce the sprites just to show they're no longer tiles:
this.tweens.add({
targets: sprites,
y: '-=32',
duration: 1000,
ease: 'Sine.easeInOut',
yoyo: true,
repeat: -1
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#00000',
parent: 'phaser-example',
pixelArt: true,
scene: Example
};
const game = new Phaser.Game(config);