class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('grid', 'assets/pics/uv-grid-diag.png'); } create () { // The grid image is 1024 x 1024, let's draw 4 of them (2 by 2) this.add.image(0, 0, 'grid').setOrigin(0); this.add.image(1024, 0, 'grid').setOrigin(0); this.add.image(0, 1024, 'grid').setOrigin(0); this.add.image(1024, 1024, 'grid').setOrigin(0); const cursors = this.input.keyboard.createCursorKeys(); const controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q), zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E), acceleration: 0.06, drag: 0.0005, maxSpeed: 1.0 }; this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig); const cam = this.cameras.main; const gui = new dat.GUI(); const help = { line1: 'Cursors to move', line2: 'Q & E to zoom' } const f1 = gui.addFolder('Camera'); f1.add(cam, 'x').listen(); f1.add(cam, 'y').listen(); f1.add(cam, 'scrollX').listen(); f1.add(cam, 'scrollY').listen(); f1.add(cam, 'rotation').min(0).step(0.01).listen(); f1.add(cam, 'zoom', 0.1, 2).step(0.1).listen(); f1.add(help, 'line1'); f1.add(help, 'line2'); f1.open(); } update (time, delta) { this.controls.update(delta); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#000000', scene: [ Example ] }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('grid', 'assets/pics/uv-grid-diag.png'); } create () { // The grid image is 1024 x 1024, let's draw 4 of them (2 by 2) this.add.image(0, 0, 'grid').setOrigin(0); this.add.image(1024, 0, 'grid').setOrigin(0); this.add.image(0, 1024, 'grid').setOrigin(0); this.add.image(1024, 1024, 'grid').setOrigin(0); const cursors = this.input.keyboard.createCursorKeys(); const controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q), zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E), acceleration: 0.06, drag: 0.0005, maxSpeed: 1.0 }; this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig); const cam = this.cameras.main; const gui = new dat.GUI(); const help = { line1: 'Cursors to move', line2: 'Q & E to zoom' } const f1 = gui.addFolder('Camera'); f1.add(cam, 'x').listen(); f1.add(cam, 'y').listen(); f1.add(cam, 'scrollX').listen(); f1.add(cam, 'scrollY').listen(); f1.add(cam, 'rotation').min(0).step(0.01).listen(); f1.add(cam, 'zoom', 0.1, 2).step(0.1).listen(); f1.add(help, 'line1'); f1.add(help, 'line2'); f1.open(); } update (time, delta) { this.controls.update(delta); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#000000', scene: [ Example ] }; const game = new Phaser.Game(config);