class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('bg', 'assets/pics/uv-grid-diag.png'); this.load.image('block', 'assets/sprites/block.png'); } create () { this.cameras.main.setBounds(0, 0, 1024 * 2, 1024 * 2); this.add.image(0, 0, 'bg').setOrigin(0); this.add.image(1024, 0, 'bg').setOrigin(0); this.add.image(0, 1024, 'bg').setOrigin(0); this.add.image(1024, 1024, 'bg').setOrigin(0); this.cursors = this.input.keyboard.createCursorKeys(); this.keys = this.input.keyboard.addKeys('W,A,S,D'); // this.cameras.main.originX = 1; this.cameras.main.centerToBounds(); this.text = this.add.text(32, 32).setScrollFactor(0).setFontSize(32).setColor('#ffffff'); } update () { const cam = this.cameras.main; this.text.setText([ 'ScrollX: ' + cam.scrollX, 'ScrollY: ' + cam.scrollY, 'MidX: ' + cam.midPoint.x, 'MidY: ' + cam.midPoint.y ]); if (this.keys.A.isDown) { cam.scrollX -= 6; } else if (this.keys.D.isDown) { cam.scrollX += 6; } if (this.keys.W.isDown) { cam.scrollY -= 6; } else if (this.keys.S.isDown) { cam.scrollY += 6; } if (this.cursors.left.isDown) { cam.rotation -= 0.01; } else if (this.cursors.right.isDown) { cam.rotation += 0.01; } } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, physics: { default: 'arcade', }, scene: [ Example ] }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('bg', 'assets/pics/uv-grid-diag.png'); this.load.image('block', 'assets/sprites/block.png'); } create () { this.cameras.main.setBounds(0, 0, 1024 * 2, 1024 * 2); this.add.image(0, 0, 'bg').setOrigin(0); this.add.image(1024, 0, 'bg').setOrigin(0); this.add.image(0, 1024, 'bg').setOrigin(0); this.add.image(1024, 1024, 'bg').setOrigin(0); this.cursors = this.input.keyboard.createCursorKeys(); this.keys = this.input.keyboard.addKeys('W,A,S,D'); // this.cameras.main.originX = 1; this.cameras.main.centerToBounds(); this.text = this.add.text(32, 32).setScrollFactor(0).setFontSize(32).setColor('#ffffff'); } update () { const cam = this.cameras.main; this.text.setText([ 'ScrollX: ' + cam.scrollX, 'ScrollY: ' + cam.scrollY, 'MidX: ' + cam.midPoint.x, 'MidY: ' + cam.midPoint.y ]); if (this.keys.A.isDown) { cam.scrollX -= 6; } else if (this.keys.D.isDown) { cam.scrollX += 6; } if (this.keys.W.isDown) { cam.scrollY -= 6; } else if (this.keys.S.isDown) { cam.scrollY += 6; } if (this.cursors.left.isDown) { cam.rotation -= 0.01; } else if (this.cursors.right.isDown) { cam.rotation += 0.01; } } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, physics: { default: 'arcade', }, scene: [ Example ] }; const game = new Phaser.Game(config);