// #module import ScalinePostFX from './assets/pipelines/ScalinePostFX.js'; export default class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('volcano', 'assets/pics/bw-face.png'); this.load.image('hotdog', 'assets/sprites/hotdog.png'); // customPipeline = game.renderer.addPipeline('Custom', new CustomPipeline2(game)); // customPipeline.setFloat2('resolution', game.config.width, game.config.height); // customPipeline.setFloat2('mouse', 0.0, 0.0); } create () { this.add.image(400, 300, 'volcano').setAlpha(0.5); this.add.image(400, 300, 'hotdog').setScrollFactor(0); this.cameras.main.setPostPipeline(ScalinePostFX); const shader = this.cameras.main.getPostPipeline(ScalinePostFX); this.input.on('pointermove', pointer => { shader.mouseX = pointer.x; shader.mouseY = pointer.y; }); const cursors = this.input.keyboard.createCursorKeys(); const controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, acceleration: 0.06, drag: 0.0005, maxSpeed: 1.0 }; this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig); } update (time, delta) { this.controls.update(delta); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#000000', scene: [ Example ], pipeline: { ScalinePostFX } }; const game = new Phaser.Game(config);
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// #module import ScalinePostFX from './assets/pipelines/ScalinePostFX.js'; export default class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('volcano', 'assets/pics/bw-face.png'); this.load.image('hotdog', 'assets/sprites/hotdog.png'); // customPipeline = game.renderer.addPipeline('Custom', new CustomPipeline2(game)); // customPipeline.setFloat2('resolution', game.config.width, game.config.height); // customPipeline.setFloat2('mouse', 0.0, 0.0); } create () { this.add.image(400, 300, 'volcano').setAlpha(0.5); this.add.image(400, 300, 'hotdog').setScrollFactor(0); this.cameras.main.setPostPipeline(ScalinePostFX); const shader = this.cameras.main.getPostPipeline(ScalinePostFX); this.input.on('pointermove', pointer => { shader.mouseX = pointer.x; shader.mouseY = pointer.y; }); const cursors = this.input.keyboard.createCursorKeys(); const controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, acceleration: 0.06, drag: 0.0005, maxSpeed: 1.0 }; this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig); } update (time, delta) { this.controls.update(delta); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#000000', scene: [ Example ], pipeline: { ScalinePostFX } }; const game = new Phaser.Game(config);