// #module import PixelatedFX from './assets/pipelines/PixelatedFX.js'; class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('volcano', 'assets/pics/the-end-by-iloe-and-made.jpg'); this.load.image('hotdog', 'assets/sprites/hotdog.png'); } create () { const volcano = this.add.image(400, 300, 'volcano'); const hotdog = this.add.image(400, 300, 'hotdog').setScrollFactor(0); this.cameras.main.ignore(hotdog); this.cameras.main.setPostPipeline(PixelatedFX); const cam1 = this.cameras.add(0, 0, 800, 600); cam1.ignore(volcano); const cursors = this.input.keyboard.createCursorKeys(); const controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q), zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E), acceleration: 0.06, drag: 0.0005, maxSpeed: 1.0 }; this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig); } update (time, delta) { this.controls.update(delta); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#000000', scene: [ Example ], pipeline: { PixelatedFX } }; const game = new Phaser.Game(config);
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// #module import PixelatedFX from './assets/pipelines/PixelatedFX.js'; class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('volcano', 'assets/pics/the-end-by-iloe-and-made.jpg'); this.load.image('hotdog', 'assets/sprites/hotdog.png'); } create () { const volcano = this.add.image(400, 300, 'volcano'); const hotdog = this.add.image(400, 300, 'hotdog').setScrollFactor(0); this.cameras.main.ignore(hotdog); this.cameras.main.setPostPipeline(PixelatedFX); const cam1 = this.cameras.add(0, 0, 800, 600); cam1.ignore(volcano); const cursors = this.input.keyboard.createCursorKeys(); const controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q), zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E), acceleration: 0.06, drag: 0.0005, maxSpeed: 1.0 }; this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig); } update (time, delta) { this.controls.update(delta); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#000000', scene: [ Example ], pipeline: { PixelatedFX } }; const game = new Phaser.Game(config);