var config = { type: Phaser.CANVAS, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#2d2d66', scene: { preload: preload, create: create, update: update, pack: { files: [ { type: 'scenePlugin', key: 'SpinePlugin', url: 'https://cdn.phaserfiles.com/v385/plugins/3.8.95/SpinePluginDebug.js', sceneKey: 'spine' } ] } } }; var controls; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('logo', 'assets/sprites/phaser.png'); this.load.setPath('assets/spine/3.8/spineboy'); this.load.spine('boy', 'spineboy-ess.json', 'spineboy-ess.atlas', true); } function create () { this.add.image(0, 0, 'logo').setOrigin(0); // this.spine.skeletonRenderer.debugRendering = true; // this.spine.skeletonRenderer.triangleRendering = true; // var spineBoy = this.add.spine(600, 550, 'boy', 'run', true); var spineBoy = this.add.spine(400, 550, 'boy', 'idle', true); // spineBoy.drawDebug = true; // spineBoy.setScale(0.5); // spineBoy.setAngle(45); var spineBoy2 = this.add.spine(200, 550, 'boy', 'shoot', true).setScale(-0.5, 0.5); var cursors = this.input.keyboard.createCursorKeys(); var controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, acceleration: 0.06, drag: 0.0005, maxSpeed: 1.0 }; controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig); } function update (time, delta) { controls.update(delta); }
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var config = { type: Phaser.CANVAS, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#2d2d66', scene: { preload: preload, create: create, update: update, pack: { files: [ { type: 'scenePlugin', key: 'SpinePlugin', url: 'https://cdn.phaserfiles.com/v385/plugins/3.8.95/SpinePluginDebug.js', sceneKey: 'spine' } ] } } }; var controls; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('logo', 'assets/sprites/phaser.png'); this.load.setPath('assets/spine/3.8/spineboy'); this.load.spine('boy', 'spineboy-ess.json', 'spineboy-ess.atlas', true); } function create () { this.add.image(0, 0, 'logo').setOrigin(0); // this.spine.skeletonRenderer.debugRendering = true; // this.spine.skeletonRenderer.triangleRendering = true; // var spineBoy = this.add.spine(600, 550, 'boy', 'run', true); var spineBoy = this.add.spine(400, 550, 'boy', 'idle', true); // spineBoy.drawDebug = true; // spineBoy.setScale(0.5); // spineBoy.setAngle(45); var spineBoy2 = this.add.spine(200, 550, 'boy', 'shoot', true).setScale(-0.5, 0.5); var cursors = this.input.keyboard.createCursorKeys(); var controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, acceleration: 0.06, drag: 0.0005, maxSpeed: 1.0 }; controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig); } function update (time, delta) { controls.update(delta); }