var config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('arrow', 'assets/sprites/arrow.png'); } function create () { var marker = this.add.image(100, 100, 'arrow').setAlpha(0.3); var image = this.add.image(100, 100, 'arrow'); // flipX will call toggleFlipX on the image whenever it yoyos or repeats var tween = this.tweens.add({ targets: image, x: 600, ease: 'Power1', duration: 3000, flipX: true, yoyo: true, repeat: -1 }); // If you are tweening MULTIPLE properties then be careful because it will call flipX for _each property_ }
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var config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('arrow', 'assets/sprites/arrow.png'); } function create () { var marker = this.add.image(100, 100, 'arrow').setAlpha(0.3); var image = this.add.image(100, 100, 'arrow'); // flipX will call toggleFlipX on the image whenever it yoyos or repeats var tween = this.tweens.add({ targets: image, x: 600, ease: 'Power1', duration: 3000, flipX: true, yoyo: true, repeat: -1 }); // If you are tweening MULTIPLE properties then be careful because it will call flipX for _each property_ }