On Yoyo Callback

var config = {
    type: Phaser.WEBGL,
    width: 800,
    height: 600,
    backgroundColor: '#2d2d2d',
    parent: 'phaser-example',
    scene: {
        preload: preload,
        create: create,
        update: update
    }
};

var progressText;
var tween;

var game = new Phaser.Game(config);

function preload ()
{
        this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
    this.load.image('arrow', 'assets/sprites/arrow.png');
}

function create ()
{
    var marker = this.add.image(64, 64, 'arrow').setAlpha(0.3);
    var image = this.add.image(64, 64, 'arrow');
    var text = this.add.text(32, 128, '', { font: '16px Courier', fill: '#00ff00' });
    progressText = this.add.text(500, 128, '', { font: '16px Courier', fill: '#00ff00' });
    var eventList = [ 'Events:', '-------', '' ];

    var addEvent = function (event)
    {
        eventList.push(event);
        text.setText(eventList);
    };

    /*
    tween = this.tweens.add({
        targets: image,
        props: {
            x: {
                value: 600,
                delay: 2000
            },
            y: {
                value: 200,
                delay: 4000
            }
        },
        x: 600,
        ease: 'Power1',
        duration: 3000,
        yoyo: true,
        repeat: 2,
        delay: 2000,
        onActive: function () { addEvent('onActive') },
        onStart: function () { addEvent('onStart') },
        onYoyo: function () { addEvent('onYoyo') },
        onRepeat: function () { addEvent('onRepeat') },
        onComplete: function () { addEvent('onComplete') }
    });
    */

    /*
    tween = this.tweens.add({
        targets: image,
        props: {
            x: {
                value: 600,
                delay: 2000
            },
            y: {
                value: 200,
                delay: 4000
            }
        },
        ease: 'Power1',
        duration: 3000,
        yoyo: true,
        repeat: 1,
        completeDelay: 2000,
        paused: true,
        onActive: function () { addEvent('onActive') },
        onStart: function () { addEvent('onStart') },
        onYoyo: function () { addEvent('onYoyo') },
        onRepeat: function () { addEvent('onRepeat') },
        onComplete: function () { addEvent('onComplete') }
    });
    */

    /*
    tween = this.tweens.add({
        targets: image,
        props: {
            x: {
                value: 600,
                delay: 2000
            },
            y: {
                value: 200,
                delay: 4000
            }
        },
        ease: 'Power1',
        duration: 3000,
        yoyo: true,
        loop: 1,
        paused: true,
        onActive: function () { addEvent('onActive') },
        onStart: function () { addEvent('onStart') },
        onLoop: function () { addEvent('onLoop') },
        onYoyo: function () { addEvent('onYoyo') },
        onRepeat: function () { addEvent('onRepeat') },
        onComplete: function () { addEvent('onComplete') }
    });
    */

    tween = this.tweens.add({
        targets: image,
        props: {
            x: {
                value: 600,
                delay: 1000
            }
        },
        ease: 'Power1',
        duration: 3000,
        yoyo: true,
        paused: true,
        onActive: function () { addEvent('onActive') },
        onStart: function () { addEvent('onStart') },
        onLoop: function () { addEvent('onLoop') },
        onYoyo: function () { addEvent('onYoyo') },
        onRepeat: function () { addEvent('onRepeat') },
        onComplete: function () { addEvent('onComplete') }
    });

    console.log(tween);

    this.input.on('pointerdown', function () {

        tween.play();

    });
}

function update ()
{
    progressText.setText('Progress: ' + tween.totalProgress);
}

//  The callback is always sent a reference to the Tween as the first argument and the targets as the second,
//  then whatever you provided in the onStartParams array as the rest
function onYoyoHandler (tween, target)
{
    console.log(arguments);

    target.toggleFlipX().setAlpha(0.2 + Math.random());
}