class Example extends Phaser.Scene { controls; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.tilemapCSV('map', 'assets/tilemaps/csv/catastrophi_level2.csv'); this.load.image('tiles', 'assets/tilemaps/tiles/catastrophi_tiles_16.png'); } create () { console.log(this.cache.tilemap.entries); // When loading a CSV map, make sure to specify the tileWidth and tileHeight const map = this.make.tilemap({ key: 'map', tileWidth: 16, tileHeight: 16 }); const tileset = map.addTilesetImage('tiles'); const layer = map.createLayer(0, tileset, 0, 0); // layer index, tileset, x, y layer.skipCull = true; this.cameras.main.setBounds(0, 0, map.widthInPixels, map.heightInPixels); const cursors = this.input.keyboard.createCursorKeys(); const controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, speed: 0.5 }; this.controls = new Phaser.Cameras.Controls.FixedKeyControl(controlConfig); const help = this.add.text(16, 16, 'Arrow keys to scroll', { fontSize: '18px', fill: '#ffffff' }); help.setScrollFactor(0); const gui = new dat.GUI(); const cam = this.cameras.main; cam.setBounds(0, 0, 4096, 4096); gui.addFolder('Camera'); gui.add(cam, 'dirty').listen(); gui.add(cam.midPoint, 'x').listen(); gui.add(cam.midPoint, 'y').listen(); gui.add(cam, 'scrollX').listen(); gui.add(cam, 'scrollY').listen(); } update (time, delta) { this.controls.update(delta); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', pixelArt: true, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { controls; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.tilemapCSV('map', 'assets/tilemaps/csv/catastrophi_level2.csv'); this.load.image('tiles', 'assets/tilemaps/tiles/catastrophi_tiles_16.png'); } create () { console.log(this.cache.tilemap.entries); // When loading a CSV map, make sure to specify the tileWidth and tileHeight const map = this.make.tilemap({ key: 'map', tileWidth: 16, tileHeight: 16 }); const tileset = map.addTilesetImage('tiles'); const layer = map.createLayer(0, tileset, 0, 0); // layer index, tileset, x, y layer.skipCull = true; this.cameras.main.setBounds(0, 0, map.widthInPixels, map.heightInPixels); const cursors = this.input.keyboard.createCursorKeys(); const controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, speed: 0.5 }; this.controls = new Phaser.Cameras.Controls.FixedKeyControl(controlConfig); const help = this.add.text(16, 16, 'Arrow keys to scroll', { fontSize: '18px', fill: '#ffffff' }); help.setScrollFactor(0); const gui = new dat.GUI(); const cam = this.cameras.main; cam.setBounds(0, 0, 4096, 4096); gui.addFolder('Camera'); gui.add(cam, 'dirty').listen(); gui.add(cam.midPoint, 'x').listen(); gui.add(cam.midPoint, 'y').listen(); gui.add(cam, 'scrollX').listen(); gui.add(cam, 'scrollY').listen(); } update (time, delta) { this.controls.update(delta); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', pixelArt: true, scene: Example }; const game = new Phaser.Game(config);