class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('spaceman', 'assets/sprites/exocet_spaceman.png'); this.load.image('bunny', 'assets/sprites/bunny.png'); this.load.image('elephant', 'assets/sprites/elephant.png'); this.load.image('logo', 'assets/sprites/phaser3-logo-small.png'); } create () { const spaceman = this.add.sprite(150, 300, 'spaceman'); const bunny = this.add.sprite(400, 300, 'bunny'); const elephant = this.add.sprite(650, 300, 'elephant'); const layer = this.add.layer(); layer.add([ spaceman, bunny, elephant ]); console.log(layer); // And this one is not in the Layer this.add.sprite(400, 50, 'logo'); this.input.on('pointerdown', () => { layer.visible = !layer.visible; }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('spaceman', 'assets/sprites/exocet_spaceman.png'); this.load.image('bunny', 'assets/sprites/bunny.png'); this.load.image('elephant', 'assets/sprites/elephant.png'); this.load.image('logo', 'assets/sprites/phaser3-logo-small.png'); } create () { const spaceman = this.add.sprite(150, 300, 'spaceman'); const bunny = this.add.sprite(400, 300, 'bunny'); const elephant = this.add.sprite(650, 300, 'elephant'); const layer = this.add.layer(); layer.add([ spaceman, bunny, elephant ]); console.log(layer); // And this one is not in the Layer this.add.sprite(400, 50, 'logo'); this.input.on('pointerdown', () => { layer.visible = !layer.visible; }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);