class Example extends Phaser.Scene
{
iter = 0;
ts;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('mushroom', 'assets/sprites/mushroom2.png');
}
create ()
{
// Our container
const container = this.add.container(400, 300).setName('conty');
this.ts = this.add.tileSprite(0, 0, 400, 600, 'mushroom').setName('tiley');
container.add(this.ts);
const image = this.add.image(0, 0, 'mushroom').setName('mushy').setScale(4);
container.add(image);
this.input.on('pointerup', function ()
{
this.scene.stop();
}, this);
}
update ()
{
this.ts.tilePositionX = Math.cos(-this.iter) * 400;
this.ts.tilePositionY = Math.sin(-this.iter) * 400;
this.iter += 0.01;
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#010101',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
iter = 0;
ts;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('mushroom', 'assets/sprites/mushroom2.png');
}
create ()
{
// Our container
const container = this.add.container(400, 300).setName('conty');
this.ts = this.add.tileSprite(0, 0, 400, 600, 'mushroom').setName('tiley');
container.add(this.ts);
const image = this.add.image(0, 0, 'mushroom').setName('mushy').setScale(4);
container.add(image);
this.input.on('pointerup', function ()
{
this.scene.stop();
}, this);
}
update ()
{
this.ts.tilePositionX = Math.cos(-this.iter) * 400;
this.ts.tilePositionY = Math.sin(-this.iter) * 400;
this.iter += 0.01;
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#010101',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);