class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('beer', 'assets/sprites/beer.png');
this.load.image('watermelon', 'assets/sprites/watermelon.png');
this.load.image('cake', 'assets/sprites/cake.png');
}
create ()
{
this.add.text(10, 10, 'Click to add a Sprite').setDepth(1);
const size = this.add.text(10, 32, 'Display List size: 2').setDepth(1);
this.input.on('pointerdown', pointer => {
const x = pointer.worldX;
const y = pointer.worldY;
const sprite = new Phaser.GameObjects.Sprite(this, x, y, 'watermelon');
sprite.addToDisplayList();
size.setText('Display List size: ' + this.children.length);
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('beer', 'assets/sprites/beer.png');
this.load.image('watermelon', 'assets/sprites/watermelon.png');
this.load.image('cake', 'assets/sprites/cake.png');
}
create ()
{
this.add.text(10, 10, 'Click to add a Sprite').setDepth(1);
const size = this.add.text(10, 32, 'Display List size: 2').setDepth(1);
this.input.on('pointerdown', pointer => {
const x = pointer.worldX;
const y = pointer.worldY;
const sprite = new Phaser.GameObjects.Sprite(this, x, y, 'watermelon');
sprite.addToDisplayList();
size.setText('Display List size: ' + this.children.length);
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);