class DemoA extends Phaser.Scene
{
constructor ()
{
super({ key: 'DemoA', active: true });
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.atlas('veg', 'assets/tests/fruit/veg.png', 'assets/tests/fruit/veg.json');
this.load.image('mushroom', 'assets/sprites/mushroom2.png');
}
create ()
{
for (var i = 0; i < 2000; i++)
{
var image = this.add.image(Phaser.Math.Between(0, 800), Phaser.Math.Between(0, 600), 'veg', 'veg0' + Math.floor(1 + Math.random() * 9));
image.depth = image.y;
}
this.mushroom0 = this.add.image(400, 300, 'mushroom');
this.mushroom1 = this.add.image(400, 300, 'mushroom');
this.mushroom2 = this.add.image(400, 300, 'mushroom');
}
update ()
{
this.mushroom0.x = 400 + Math.cos(this.move) * 200;
this.mushroom0.y = 300 + Math.sin(this.move) * 200;
this.mushroom0.depth = this.mushroom0.y + this.mushroom0.height / 2;
this.mushroom1.x = 400 + Math.sin(-this.move) * 200;
this.mushroom1.y = 300 + Math.cos(-this.move) * 200;
this.mushroom1.depth = this.mushroom1.y + this.mushroom1.height / 2;
this.mushroom2.y = 300 + Math.sin(this.move) * 180;
this.mushroom2.depth = this.mushroom2.y + this.mushroom2.height / 2;
this.move += 0.01;
}
}
class DemoA extends Phaser.Scene
{
constructor ()
{
super({ key: 'DemoA', active: true });
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.atlas('veg', 'assets/tests/fruit/veg.png', 'assets/tests/fruit/veg.json');
this.load.image('mushroom', 'assets/sprites/mushroom2.png');
}
create ()
{
for (var i = 0; i < 2000; i++)
{
var image = this.add.image(Phaser.Math.Between(0, 800), Phaser.Math.Between(0, 600), 'veg', 'veg0' + Math.floor(1 + Math.random() * 9));
image.depth = image.y;
}
this.mushroom0 = this.add.image(400, 300, 'mushroom');
this.mushroom1 = this.add.image(400, 300, 'mushroom');
this.mushroom2 = this.add.image(400, 300, 'mushroom');
}
update ()
{
this.mushroom0.x = 400 + Math.cos(this.move) * 200;
this.mushroom0.y = 300 + Math.sin(this.move) * 200;
this.mushroom0.depth = this.mushroom0.y + this.mushroom0.height / 2;
this.mushroom1.x = 400 + Math.sin(-this.move) * 200;
this.mushroom1.y = 300 + Math.cos(-this.move) * 200;
this.mushroom1.depth = this.mushroom1.y + this.mushroom1.height / 2;
this.mushroom2.y = 300 + Math.sin(this.move) * 180;
this.mushroom2.depth = this.mushroom2.y + this.mushroom2.height / 2;
this.move += 0.01;
}
}