class Example extends Phaser.Scene
{
text;
i = 0;
hsv;
group;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.spritesheet('invader', 'assets/tests/invaders/invader3.png', { frameWidth: 48, frameHeight: 32 });
}
create ()
{
this.hsv = Phaser.Display.Color.HSVColorWheel();
// Create some invaders
this.group = this.add.group({ key: 'invader', frame: 0, repeat: 53 });
// And some debug text
this.text = this.add.text(10, 10, 'Invaders: 54', { font: '16px Courier', fill: '#00ff00' });
const invaders = this.group.getChildren();
// Align them in a grid
Phaser.Actions.GridAlign(this.group.getChildren(), { width: 9, cellWidth: 58, cellHeight: 48, x: 132, y: 148 });
// On each click, kill a sprite
this.input.on('pointerup', event =>
{
// Get a random sprite from the local array
const invader = Phaser.Utils.Array.RemoveRandomElement(invaders);
if (invader)
{
// Then destroy it. This will fire a 'destroy' event that the Group will hear
// and then it'll automatically remove itself from the Group.
invader.destroy();
}
console.log(this.group.getChildren());
}, this);
}
update ()
{
this.text.setText(`Invaders: ${this.group.getLength()}`);
const tint = this.hsv[this.i];
Phaser.Actions.SetTint(this.group.getChildren(), tint.color);
this.i++;
if (this.i === this.hsv.length)
{
this.i = 0;
}
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000000',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
text;
i = 0;
hsv;
group;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.spritesheet('invader', 'assets/tests/invaders/invader3.png', { frameWidth: 48, frameHeight: 32 });
}
create ()
{
this.hsv = Phaser.Display.Color.HSVColorWheel();
// Create some invaders
this.group = this.add.group({ key: 'invader', frame: 0, repeat: 53 });
// And some debug text
this.text = this.add.text(10, 10, 'Invaders: 54', { font: '16px Courier', fill: '#00ff00' });
const invaders = this.group.getChildren();
// Align them in a grid
Phaser.Actions.GridAlign(this.group.getChildren(), { width: 9, cellWidth: 58, cellHeight: 48, x: 132, y: 148 });
// On each click, kill a sprite
this.input.on('pointerup', event =>
{
// Get a random sprite from the local array
const invader = Phaser.Utils.Array.RemoveRandomElement(invaders);
if (invader)
{
// Then destroy it. This will fire a 'destroy' event that the Group will hear
// and then it'll automatically remove itself from the Group.
invader.destroy();
}
console.log(this.group.getChildren());
}, this);
}
update ()
{
this.text.setText(`Invaders: ${this.group.getLength()}`);
const tint = this.hsv[this.i];
Phaser.Actions.SetTint(this.group.getChildren(), tint.color);
this.i++;
if (this.i === this.hsv.length)
{
this.i = 0;
}
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000000',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);