class Example extends Phaser.Scene
{
create ()
{
// Our ellipse is centered at 400x300 and is 600px wide by 300px tall
const ellipse = new Phaser.Geom.Ellipse(400, 300, 600, 300);
const graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00ff00 } });
graphics.strokeEllipseShape(ellipse, 64);
this.input.on('pointermove', pointer =>
{
ellipse.width = Math.abs(pointer.x - ellipse.x) * 2;
ellipse.height = Math.abs(pointer.y - ellipse.y) * 2;
graphics.clear();
graphics.strokeEllipseShape(ellipse, 64);
});
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
create ()
{
// Our ellipse is centered at 400x300 and is 600px wide by 300px tall
const ellipse = new Phaser.Geom.Ellipse(400, 300, 600, 300);
const graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00ff00 } });
graphics.strokeEllipseShape(ellipse, 64);
this.input.on('pointermove', pointer =>
{
ellipse.width = Math.abs(pointer.x - ellipse.x) * 2;
ellipse.height = Math.abs(pointer.y - ellipse.y) * 2;
graphics.clear();
graphics.strokeEllipseShape(ellipse, 64);
});
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);