class Example extends Phaser.Scene { graphic; ufo; player; cursors; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('eyes', 'assets/sprites/slimeeyes.png'); this.load.image('ufo', 'assets/sprites/ufo.png'); } create () { this.cursors = this.input.keyboard.createCursorKeys(); this.player = this.add.image(400, 300, 'eyes'); this.ufo = this.add.image(200, 150, 'ufo'); this.graphic = this.add.graphics({ lineStyle: { color: 0x00ffff } }); } update () { if (this.cursors.left.isDown) { this.player.x -= 5; } else if (this.cursors.right.isDown) { this.player.x += 5; } if (this.cursors.up.isDown) { this.player.y -= 5; } else if (this.cursors.down.isDown) { this.player.y += 5; } const dist = Phaser.Math.Distance.Between(this.player.x, this.player.y, this.ufo.x, this.ufo.y); this.graphic .clear() .strokeCircle(this.player.x, this.player.y, dist); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { graphic; ufo; player; cursors; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('eyes', 'assets/sprites/slimeeyes.png'); this.load.image('ufo', 'assets/sprites/ufo.png'); } create () { this.cursors = this.input.keyboard.createCursorKeys(); this.player = this.add.image(400, 300, 'eyes'); this.ufo = this.add.image(200, 150, 'ufo'); this.graphic = this.add.graphics({ lineStyle: { color: 0x00ffff } }); } update () { if (this.cursors.left.isDown) { this.player.x -= 5; } else if (this.cursors.right.isDown) { this.player.x += 5; } if (this.cursors.up.isDown) { this.player.y -= 5; } else if (this.cursors.down.isDown) { this.player.y += 5; } const dist = Phaser.Math.Distance.Between(this.player.x, this.player.y, this.ufo.x, this.ufo.y); this.graphic .clear() .strokeCircle(this.player.x, this.player.y, dist); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);