class Example extends Phaser.Scene
{
blocks;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('block', 'assets/sprites/block.png');
}
create ()
{
this.blocks = this.physics.add.group({
bounceX: 0.5,
bounceY: 0.5,
collideWorldBounds: true
});
this.blocks.create(100, 200, 'block').setVelocity(100, 200);
this.blocks.create(500, 200, 'block').setVelocity(-100, -100);
this.blocks.create(300, 400, 'block').setVelocity(60, 100);
this.blocks.create(600, 300, 'block').setVelocity(-30, -50);
this.physics.add.collider(this.blocks);
}
update ()
{
for (const block of this.blocks.getChildren())
{
const { velocity } = block.body;
velocity.setLength(Math.floor(0.99 * velocity.length()));
}
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
debug: true,
gravity: { y: 200 }
}
},
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
blocks;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('block', 'assets/sprites/block.png');
}
create ()
{
this.blocks = this.physics.add.group({
bounceX: 0.5,
bounceY: 0.5,
collideWorldBounds: true
});
this.blocks.create(100, 200, 'block').setVelocity(100, 200);
this.blocks.create(500, 200, 'block').setVelocity(-100, -100);
this.blocks.create(300, 400, 'block').setVelocity(60, 100);
this.blocks.create(600, 300, 'block').setVelocity(-30, -50);
this.physics.add.collider(this.blocks);
}
update ()
{
for (const block of this.blocks.getChildren())
{
const { velocity } = block.body;
velocity.setLength(Math.floor(0.99 * velocity.length()));
}
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
debug: true,
gravity: { y: 200 }
}
},
scene: Example
};
const game = new Phaser.Game(config);