class GameScene extends Phaser.Scene
{
constructor ()
{
super({ key: 'GameScene' });
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('box', 'assets/sprites/128x128-v2.png');
}
create ()
{
// this.input.setGlobalTopOnly(true);
const box = this.add.image(400, 300, 'box').setInteractive();
box.on('pointerdown', () =>
{
box.tint = Math.random() * 0xffffff;
});
}
}
class UIScene extends Phaser.Scene
{
constructor ()
{
super({ key: 'UIScene', active: true });
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png');
}
create ()
{
const image = this.add.sprite(200, 300, 'eye').setInteractive();
this.input.setDraggable(image);
this.input.on('dragstart', (pointer, gameObject) =>
{
gameObject.setTint(0xff0000);
});
this.input.on('drag', (pointer, gameObject, dragX, dragY) =>
{
gameObject.x = dragX;
gameObject.y = dragY;
});
this.input.on('dragend', (pointer, gameObject) =>
{
gameObject.clearTint();
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000000',
parent: 'phaser-example',
scene: [ GameScene, UIScene ]
};
const game = new Phaser.Game(config);
class GameScene extends Phaser.Scene
{
constructor ()
{
super({ key: 'GameScene' });
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('box', 'assets/sprites/128x128-v2.png');
}
create ()
{
// this.input.setGlobalTopOnly(true);
const box = this.add.image(400, 300, 'box').setInteractive();
box.on('pointerdown', () =>
{
box.tint = Math.random() * 0xffffff;
});
}
}
class UIScene extends Phaser.Scene
{
constructor ()
{
super({ key: 'UIScene', active: true });
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png');
}
create ()
{
const image = this.add.sprite(200, 300, 'eye').setInteractive();
this.input.setDraggable(image);
this.input.on('dragstart', (pointer, gameObject) =>
{
gameObject.setTint(0xff0000);
});
this.input.on('drag', (pointer, gameObject, dragX, dragY) =>
{
gameObject.x = dragX;
gameObject.y = dragY;
});
this.input.on('dragend', (pointer, gameObject) =>
{
gameObject.clearTint();
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000000',
parent: 'phaser-example',
scene: [ GameScene, UIScene ]
};
const game = new Phaser.Game(config);