class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.bitmapFont('ice', 'assets/fonts/bitmap/iceicebaby.png', 'assets/fonts/bitmap/iceicebaby.xml');
}
create ()
{
const text = this.add.bitmapText(64, 64, 'ice', 'Drop Shadows', 128);
text.setDropShadow(4, 4, 0x000000);
const text2 = this.add.bitmapText(64, 264, 'ice', 'Drop Shadows', 128);
text2.setDropShadow(4, 6, 0xff00ff, 0.7);
const text3 = this.add.bitmapText(64, 464, 'ice', 'Drop Shadows', 128);
text3.setDropShadow(0, 8, 0x000000, 0.2);
}
}
const config = {
type: Phaser.WEBGL,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.bitmapFont('ice', 'assets/fonts/bitmap/iceicebaby.png', 'assets/fonts/bitmap/iceicebaby.xml');
}
create ()
{
const text = this.add.bitmapText(64, 64, 'ice', 'Drop Shadows', 128);
text.setDropShadow(4, 4, 0x000000);
const text2 = this.add.bitmapText(64, 264, 'ice', 'Drop Shadows', 128);
text2.setDropShadow(4, 6, 0xff00ff, 0.7);
const text3 = this.add.bitmapText(64, 464, 'ice', 'Drop Shadows', 128);
text3.setDropShadow(0, 8, 0x000000, 0.2);
}
}
const config = {
type: Phaser.WEBGL,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);