class Example extends Phaser.Scene {
constructor() {
super();
}
preload() {
this.load.image('block', 'assets/sprites/block.png');
}
create() {
var marker = this.add.image(100, 300, 'block').setAlpha(0.3);
var image = this.add.image(100, 300, 'block');
// The 'Back' ease takes one argument: overshoot.
// The default value is 1.70158
// But you can set whatever you like in the easeParams array
this.tweens.add({
targets: image,
x: 600,
duration: 3000,
ease: 'Back',
easeParams: [3.5],
delay: 1000,
yoyo: true,
loop: -1
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene {
constructor() {
super();
}
preload() {
this.load.image('block', 'assets/sprites/block.png');
}
create() {
var marker = this.add.image(100, 300, 'block').setAlpha(0.3);
var image = this.add.image(100, 300, 'block');
// The 'Back' ease takes one argument: overshoot.
// The default value is 1.70158
// But you can set whatever you like in the easeParams array
this.tweens.add({
targets: image,
x: 600,
duration: 3000,
ease: 'Back',
easeParams: [3.5],
delay: 1000,
yoyo: true,
loop: -1
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);