class Example extends Phaser.Scene { originalTexture; newTexture; context; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('dude', 'assets/sprites/phaser-dude.png'); } create () { this.originalTexture = this.textures.get('dude').getSourceImage(); this.newTexture = this.textures.createCanvas('dudeNew', this.originalTexture.width, this.originalTexture.height); this.context = this.newTexture.getSourceImage().getContext('2d'); this.context.drawImage(this.originalTexture, 0, 0); this.add.image(100, 100, 'dude'); this.add.image(200, 100, 'dudeNew'); this.time.addEvent({ delay: 500, callback: () => this.hueShift(), loop: true }); } hueShift () { const pixels = this.context.getImageData(0, 0, this.originalTexture.width, this.originalTexture.height); for (let i = 0; i < pixels.data.length / 4; i++) { this.processPixel(pixels.data, i * 4, 0.1); } this.context.putImageData(pixels, 0, 0); this.newTexture.refresh(); } processPixel (data, index, deltahue) { const r = data[index]; const g = data[index + 1]; const b = data[index + 2]; const hsv = Phaser.Display.Color.RGBToHSV(r, g, b); const h = hsv.h + deltahue; const rgb = Phaser.Display.Color.HSVToRGB(h, hsv.s, hsv.v); data[index] = rgb.r; data[index + 1] = rgb.g; data[index + 2] = rgb.b; } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { originalTexture; newTexture; context; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('dude', 'assets/sprites/phaser-dude.png'); } create () { this.originalTexture = this.textures.get('dude').getSourceImage(); this.newTexture = this.textures.createCanvas('dudeNew', this.originalTexture.width, this.originalTexture.height); this.context = this.newTexture.getSourceImage().getContext('2d'); this.context.drawImage(this.originalTexture, 0, 0); this.add.image(100, 100, 'dude'); this.add.image(200, 100, 'dudeNew'); this.time.addEvent({ delay: 500, callback: () => this.hueShift(), loop: true }); } hueShift () { const pixels = this.context.getImageData(0, 0, this.originalTexture.width, this.originalTexture.height); for (let i = 0; i < pixels.data.length / 4; i++) { this.processPixel(pixels.data, i * 4, 0.1); } this.context.putImageData(pixels, 0, 0); this.newTexture.refresh(); } processPixel (data, index, deltahue) { const r = data[index]; const g = data[index + 1]; const b = data[index + 2]; const hsv = Phaser.Display.Color.RGBToHSV(r, g, b); const h = hsv.h + deltahue; const rgb = Phaser.Display.Color.HSVToRGB(h, hsv.s, hsv.v); data[index] = rgb.r; data[index + 1] = rgb.g; data[index + 2] = rgb.b; } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);