class Example extends Phaser.Scene { iter = 0; image1; image0; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('image0', 'assets/pics/ra-einstein.png'); this.load.image('image1', 'assets/sprites/mushroom2.png'); this.load.image('bunny', 'assets/sprites/bunny.png'); this.load.bitmapFont('desyrel', 'assets/fonts/bitmap/desyrel.png', 'assets/fonts/bitmap/desyrel.xml'); } create () { this.image0 = this.add.tileSprite(400, 300, 500, 500, 'image0'); this.add.sprite(400, 300, 'bunny'); this.image1 = this.add.tileSprite(400, 300, 150, 150, 'image1'); this.add.bitmapText(0, 0, 'desyrel', 'Hello World'); } update () { this.image0.tilePositionX = Math.cos(this.iter) * 400; this.image0.tilePositionY = Math.sin(this.iter) * 400; this.image1.tilePositionX = Math.cos(-this.iter) * 400; this.image1.tilePositionY = Math.sin(-this.iter) * 400; this.iter += 0.01; } } const config = { type: Phaser.CANVAS, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { iter = 0; image1; image0; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('image0', 'assets/pics/ra-einstein.png'); this.load.image('image1', 'assets/sprites/mushroom2.png'); this.load.image('bunny', 'assets/sprites/bunny.png'); this.load.bitmapFont('desyrel', 'assets/fonts/bitmap/desyrel.png', 'assets/fonts/bitmap/desyrel.xml'); } create () { this.image0 = this.add.tileSprite(400, 300, 500, 500, 'image0'); this.add.sprite(400, 300, 'bunny'); this.image1 = this.add.tileSprite(400, 300, 150, 150, 'image1'); this.add.bitmapText(0, 0, 'desyrel', 'Hello World'); } update () { this.image0.tilePositionX = Math.cos(this.iter) * 400; this.image0.tilePositionY = Math.sin(this.iter) * 400; this.image1.tilePositionX = Math.cos(-this.iter) * 400; this.image1.tilePositionY = Math.sin(-this.iter) * 400; this.iter += 0.01; } } const config = { type: Phaser.CANVAS, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);