class Example extends Phaser.Scene
{
iter = 0;
image1;
image0;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('image0', 'assets/pics/ra-einstein.png');
this.load.image('image1', 'assets/sprites/mushroom2.png');
this.load.image('bunny', 'assets/sprites/bunny.png');
this.load.bitmapFont('desyrel', 'assets/fonts/bitmap/desyrel.png', 'assets/fonts/bitmap/desyrel.xml');
}
create ()
{
this.image0 = this.add.tileSprite(400, 300, 500, 500, 'image0');
this.add.sprite(400, 300, 'bunny');
this.image1 = this.add.tileSprite(400, 300, 150, 150, 'image1');
this.add.bitmapText(0, 0, 'desyrel', 'Hello World');
}
update ()
{
this.image0.tilePositionX = Math.cos(this.iter) * 400;
this.image0.tilePositionY = Math.sin(this.iter) * 400;
this.image1.tilePositionX = Math.cos(-this.iter) * 400;
this.image1.tilePositionY = Math.sin(-this.iter) * 400;
this.iter += 0.01;
}
}
const config = {
type: Phaser.CANVAS,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
iter = 0;
image1;
image0;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('image0', 'assets/pics/ra-einstein.png');
this.load.image('image1', 'assets/sprites/mushroom2.png');
this.load.image('bunny', 'assets/sprites/bunny.png');
this.load.bitmapFont('desyrel', 'assets/fonts/bitmap/desyrel.png', 'assets/fonts/bitmap/desyrel.xml');
}
create ()
{
this.image0 = this.add.tileSprite(400, 300, 500, 500, 'image0');
this.add.sprite(400, 300, 'bunny');
this.image1 = this.add.tileSprite(400, 300, 150, 150, 'image1');
this.add.bitmapText(0, 0, 'desyrel', 'Hello World');
}
update ()
{
this.image0.tilePositionX = Math.cos(this.iter) * 400;
this.image0.tilePositionY = Math.sin(this.iter) * 400;
this.image1.tilePositionX = Math.cos(-this.iter) * 400;
this.image1.tilePositionY = Math.sin(-this.iter) * 400;
this.iter += 0.01;
}
}
const config = {
type: Phaser.CANVAS,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);