class Example extends Phaser.Scene { iter = 0; tween; image1; image0; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('image0', 'assets/pics/ra-einstein.png'); this.load.image('image1', 'assets/sprites/mushroom2.png'); } create () { this.image0 = this.add.tileSprite(400, 300, 800, 600, 'image0'); this.image1 = this.add.tileSprite(400, 300, 250, 250, 'image1'); this.tween = this.tweens.addCounter({ from: 1, to: 2, duration: 5000, ease: 'Sine.easeInOut', yoyo: true, repeat: -1 }); } update () { this.image0.tilePositionX = Math.cos(this.iter) * 700; this.image0.tilePositionY = Math.sin(this.iter) * 500; this.image0.tileScaleX = this.tween.getValue(); this.image0.tileScaleY = this.tween.getValue(); this.image1.tilePositionX = Math.cos(-this.iter) * 400; this.image1.tilePositionY = Math.sin(-this.iter) * 400; this.iter += 0.01; } } const config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { iter = 0; tween; image1; image0; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('image0', 'assets/pics/ra-einstein.png'); this.load.image('image1', 'assets/sprites/mushroom2.png'); } create () { this.image0 = this.add.tileSprite(400, 300, 800, 600, 'image0'); this.image1 = this.add.tileSprite(400, 300, 250, 250, 'image1'); this.tween = this.tweens.addCounter({ from: 1, to: 2, duration: 5000, ease: 'Sine.easeInOut', yoyo: true, repeat: -1 }); } update () { this.image0.tilePositionX = Math.cos(this.iter) * 700; this.image0.tilePositionY = Math.sin(this.iter) * 500; this.image0.tileScaleX = this.tween.getValue(); this.image0.tileScaleY = this.tween.getValue(); this.image1.tilePositionX = Math.cos(-this.iter) * 400; this.image1.tilePositionY = Math.sin(-this.iter) * 400; this.iter += 0.01; } } const config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);