class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('volcano', 'assets/pics/the-end-by-iloe-and-made.jpg');
this.load.image('hotdog', 'assets/sprites/hotdog.png');
}
create ()
{
// A background image - scrolls with the camera at a 1:1 ratio
this.add.image(400, 300, 'volcano');
// A sprite, doesn't scroll with the camera (is fixed to camera)
this.add.image(400, 300, 'hotdog').setScrollFactor(0);
// From here down is just camera controls and feedback
var cursors = this.input.keyboard.createCursorKeys();
var controlConfig = {
camera: this.cameras.main,
left: cursors.left,
right: cursors.right,
up: cursors.up,
down: cursors.down,
acceleration: 0.06,
drag: 0.0005,
maxSpeed: 1.0
};
this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);
var cam = this.cameras.main;
const gui = new dat.GUI();
var help = {
line1: 'Cursors to move'
}
var f1 = gui.addFolder('Camera');
f1.add(cam, 'x').listen();
f1.add(cam, 'y').listen();
f1.add(cam, 'scrollX').listen();
f1.add(cam, 'scrollY').listen();
f1.add(cam, 'rotation').min(0).step(0.01).listen();
f1.add(help, 'line1');
f1.open();
}
update (time, delta)
{
this.controls.update(delta);
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
backgroundColor: '#000000',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('volcano', 'assets/pics/the-end-by-iloe-and-made.jpg');
this.load.image('hotdog', 'assets/sprites/hotdog.png');
}
create ()
{
// A background image - scrolls with the camera at a 1:1 ratio
this.add.image(400, 300, 'volcano');
// A sprite, doesn't scroll with the camera (is fixed to camera)
this.add.image(400, 300, 'hotdog').setScrollFactor(0);
// From here down is just camera controls and feedback
var cursors = this.input.keyboard.createCursorKeys();
var controlConfig = {
camera: this.cameras.main,
left: cursors.left,
right: cursors.right,
up: cursors.up,
down: cursors.down,
acceleration: 0.06,
drag: 0.0005,
maxSpeed: 1.0
};
this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);
var cam = this.cameras.main;
const gui = new dat.GUI();
var help = {
line1: 'Cursors to move'
}
var f1 = gui.addFolder('Camera');
f1.add(cam, 'x').listen();
f1.add(cam, 'y').listen();
f1.add(cam, 'scrollX').listen();
f1.add(cam, 'scrollY').listen();
f1.add(cam, 'rotation').min(0).step(0.01).listen();
f1.add(help, 'line1');
f1.open();
}
update (time, delta)
{
this.controls.update(delta);
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
backgroundColor: '#000000',
scene: Example
};
const game = new Phaser.Game(config);