class Example extends Phaser.Scene
{
constructor ()
{
super();
this.moveCam = false;
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
// this.load.image('bg', 'assets/pics/the-end-by-iloe-and-made.jpg');
this.load.image('bg', 'assets/pics/backscroll.png');
this.load.image('block', 'assets/sprites/crate32.png');
}
create ()
{
this.cameras.main.setBounds(0, 0, 720 * 2, 176);
for (let x = 0; x < 2; x++)
{
this.add.image(720 * x, 0, 'bg').setOrigin(0);
}
this.cursors = this.input.keyboard.createCursorKeys();
this.player = this.physics.add.image(400, 100, 'block');
this.cameras.main.startFollow(this.player, true);
this.cameras.main.setZoom(2);
}
update ()
{
const cam = this.cameras.main;
this.player.setVelocity(0);
if (this.moveCam)
{
if (this.cursors.left.isDown)
{
cam.scrollX -= 4;
}
else if (this.cursors.right.isDown)
{
cam.scrollX += 4;
}
if (this.cursors.up.isDown)
{
cam.scrollY -= 4;
}
else if (this.cursors.down.isDown)
{
cam.scrollY += 4;
}
}
else
{
if (this.cursors.left.isDown)
{
this.player.setVelocityX(-400);
}
else if (this.cursors.right.isDown)
{
this.player.setVelocityX(400);
}
if (this.cursors.up.isDown)
{
this.player.setVelocityY(-400);
}
else if (this.cursors.down.isDown)
{
this.player.setVelocityY(400);
}
}
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
pixelArt: true,
physics: {
default: 'arcade',
},
scene: Example
};
var moveCam = false;
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
this.moveCam = false;
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
// this.load.image('bg', 'assets/pics/the-end-by-iloe-and-made.jpg');
this.load.image('bg', 'assets/pics/backscroll.png');
this.load.image('block', 'assets/sprites/crate32.png');
}
create ()
{
this.cameras.main.setBounds(0, 0, 720 * 2, 176);
for (let x = 0; x < 2; x++)
{
this.add.image(720 * x, 0, 'bg').setOrigin(0);
}
this.cursors = this.input.keyboard.createCursorKeys();
this.player = this.physics.add.image(400, 100, 'block');
this.cameras.main.startFollow(this.player, true);
this.cameras.main.setZoom(2);
}
update ()
{
const cam = this.cameras.main;
this.player.setVelocity(0);
if (this.moveCam)
{
if (this.cursors.left.isDown)
{
cam.scrollX -= 4;
}
else if (this.cursors.right.isDown)
{
cam.scrollX += 4;
}
if (this.cursors.up.isDown)
{
cam.scrollY -= 4;
}
else if (this.cursors.down.isDown)
{
cam.scrollY += 4;
}
}
else
{
if (this.cursors.left.isDown)
{
this.player.setVelocityX(-400);
}
else if (this.cursors.right.isDown)
{
this.player.setVelocityX(400);
}
if (this.cursors.up.isDown)
{
this.player.setVelocityY(-400);
}
else if (this.cursors.down.isDown)
{
this.player.setVelocityY(400);
}
}
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
pixelArt: true,
physics: {
default: 'arcade',
},
scene: Example
};
var moveCam = false;
const game = new Phaser.Game(config);