class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('map', 'assets/tests/camera/earthbound-scarab.png');
this.load.image('ship', 'assets/sprites/fmship.png');
}
create ()
{
this.cameras.main.setBounds(0, 0, 1024, 2048);
this.add.image(0, 0, 'map').setOrigin(0);
this.cursors = this.input.keyboard.createCursorKeys();
this.mode = 0; // 0 = direct, 1 = physics
this.directSpeed = 4.5;
this.ship = this.physics.add.image(400, 300, 'ship');
this.cameras.main.startFollow(this.ship, true);
// this.cameras.main.startFollow(this.ship, true, 0.09, 0.09);
// this.cameras.main.setZoom(2);
this.cameras.main.setZoom(4);
this.input.on('pointerdown', () => {
console.log(this.cameras.main.scrollX, this.cameras.main.scrollY);
console.log(this.cameras.main.matrix);
});
this.events.on('prerender', this.preRender, this);
}
preRender ()
{
// console.log(this.ship.x, this.ship.y, this.cameras.main.scrollX, this.cameras.main.scrollY);
}
update ()
{
if (this.mode === 0)
{
this.updateDirect();
}
else
{
this.updatePhysics();
}
}
updatePhysics ()
{
this.ship.setVelocity(0);
if (this.cursors.left.isDown)
{
this.ship.setAngle(-90).setVelocityX(-200);
}
else if (this.cursors.right.isDown)
{
this.ship.setAngle(90).setVelocityX(200);
}
if (this.cursors.up.isDown)
{
this.ship.setAngle(0).setVelocityY(-200);
}
else if (this.cursors.down.isDown)
{
this.ship.setAngle(-180).setVelocityY(200);
}
}
updateDirect ()
{
if (this.cursors.left.isDown)
{
this.ship.setAngle(-90);
this.ship.x -= this.directSpeed;
}
else if (this.cursors.right.isDown)
{
this.ship.setAngle(90);
this.ship.x += this.directSpeed;
}
if (this.cursors.up.isDown)
{
this.ship.setAngle(0);
this.ship.y -= this.directSpeed;
}
else if (this.cursors.down.isDown)
{
this.ship.setAngle(-180);
this.ship.y += this.directSpeed;
}
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
pixelArt: true,
physics: {
default: 'arcade',
},
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('map', 'assets/tests/camera/earthbound-scarab.png');
this.load.image('ship', 'assets/sprites/fmship.png');
}
create ()
{
this.cameras.main.setBounds(0, 0, 1024, 2048);
this.add.image(0, 0, 'map').setOrigin(0);
this.cursors = this.input.keyboard.createCursorKeys();
this.mode = 0; // 0 = direct, 1 = physics
this.directSpeed = 4.5;
this.ship = this.physics.add.image(400, 300, 'ship');
this.cameras.main.startFollow(this.ship, true);
// this.cameras.main.startFollow(this.ship, true, 0.09, 0.09);
// this.cameras.main.setZoom(2);
this.cameras.main.setZoom(4);
this.input.on('pointerdown', () => {
console.log(this.cameras.main.scrollX, this.cameras.main.scrollY);
console.log(this.cameras.main.matrix);
});
this.events.on('prerender', this.preRender, this);
}
preRender ()
{
// console.log(this.ship.x, this.ship.y, this.cameras.main.scrollX, this.cameras.main.scrollY);
}
update ()
{
if (this.mode === 0)
{
this.updateDirect();
}
else
{
this.updatePhysics();
}
}
updatePhysics ()
{
this.ship.setVelocity(0);
if (this.cursors.left.isDown)
{
this.ship.setAngle(-90).setVelocityX(-200);
}
else if (this.cursors.right.isDown)
{
this.ship.setAngle(90).setVelocityX(200);
}
if (this.cursors.up.isDown)
{
this.ship.setAngle(0).setVelocityY(-200);
}
else if (this.cursors.down.isDown)
{
this.ship.setAngle(-180).setVelocityY(200);
}
}
updateDirect ()
{
if (this.cursors.left.isDown)
{
this.ship.setAngle(-90);
this.ship.x -= this.directSpeed;
}
else if (this.cursors.right.isDown)
{
this.ship.setAngle(90);
this.ship.x += this.directSpeed;
}
if (this.cursors.up.isDown)
{
this.ship.setAngle(0);
this.ship.y -= this.directSpeed;
}
else if (this.cursors.down.isDown)
{
this.ship.setAngle(-180);
this.ship.y += this.directSpeed;
}
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
pixelArt: true,
physics: {
default: 'arcade',
},
scene: Example
};
const game = new Phaser.Game(config);