class Example extends Phaser.Scene
{
starGraphics;
create() {
this.starGraphics = this.make.graphics({x: 0, y: 0, add: false});
this.drawStar(this.starGraphics, 105, 105, 5, 100, 50, 0xFFFF00, 0xFF0000);
this.starGraphics.generateTexture('starGraphics', 210, 210);
const image = this.add.image(400, 300, 'starGraphics');
}
drawStar (graphics, cx, cy, spikes, outerRadius, innerRadius, color, lineColor) {
var rot = Math.PI / 2 * 3;
var x = cx;
var y = cy;
var step = Math.PI / spikes;
graphics.lineStyle(10, lineColor, 1.0);
graphics.fillStyle(color, 1.0);
graphics.beginPath();
graphics.moveTo(cx, cy - outerRadius);
for (let i = 0; i < spikes; i++) {
x = cx + Math.cos(rot) * outerRadius;
y = cy + Math.sin(rot) * outerRadius;
graphics.lineTo(x, y);
rot += step;
x = cx + Math.cos(rot) * innerRadius;
y = cy + Math.sin(rot) * innerRadius;
graphics.lineTo(x, y);
rot += step;
}
graphics.lineTo(cx, cy - outerRadius);
graphics.closePath();
graphics.fillPath();
graphics.strokePath();
}
}
const config = {
type: Phaser.CANVAS,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
starGraphics;
create() {
this.starGraphics = this.make.graphics({x: 0, y: 0, add: false});
this.drawStar(this.starGraphics, 105, 105, 5, 100, 50, 0xFFFF00, 0xFF0000);
this.starGraphics.generateTexture('starGraphics', 210, 210);
const image = this.add.image(400, 300, 'starGraphics');
}
drawStar (graphics, cx, cy, spikes, outerRadius, innerRadius, color, lineColor) {
var rot = Math.PI / 2 * 3;
var x = cx;
var y = cy;
var step = Math.PI / spikes;
graphics.lineStyle(10, lineColor, 1.0);
graphics.fillStyle(color, 1.0);
graphics.beginPath();
graphics.moveTo(cx, cy - outerRadius);
for (let i = 0; i < spikes; i++) {
x = cx + Math.cos(rot) * outerRadius;
y = cy + Math.sin(rot) * outerRadius;
graphics.lineTo(x, y);
rot += step;
x = cx + Math.cos(rot) * innerRadius;
y = cy + Math.sin(rot) * innerRadius;
graphics.lineTo(x, y);
rot += step;
}
graphics.lineTo(cx, cy - outerRadius);
graphics.closePath();
graphics.fillPath();
graphics.strokePath();
}
}
const config = {
type: Phaser.CANVAS,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);