class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('block', 'assets/sprites/block.png'); this.load.spritesheet('boom', 'assets/sprites/explosion.png', { frameWidth: 64, frameHeight: 64, endFrame: 23 }); } create () { this.anims.create({ key: 'explode', frames: 'boom', frameRate: 20, showOnStart: true, hideOnComplete: true }); const blocks = this.physics.add.group({ defaultKey: 'block', bounceX: 1, bounceY: 1, collideWorldBounds: true, dragX: 0.5, dragY: 0.5, useDamping: true }); for (let i = 0; i < 10; i++) { const block = blocks.create(Phaser.Math.Between(100, 700), Phaser.Math.Between(100, 500)); block.setMass(Phaser.Math.Between(1, 2)); block.setScale(block.body.mass ** 0.5); } const boom = this.add.sprite(0, 0, 'boom').setBlendMode('ADD').setScale(4).setVisible(false); this.input.on('pointerdown', (pointer) => { boom.copyPosition(pointer).play('explode'); const distance = new Phaser.Math.Vector2(); const force = new Phaser.Math.Vector2(); const acceleration = new Phaser.Math.Vector2(); for (const block of blocks.getChildren()) { distance.copy(block.body.center).subtract(pointer); force.copy(distance).setLength(5000000 / distance.lengthSq()).limit(1000); acceleration.copy(force).scale(1 / block.body.mass); block.body.velocity.add(acceleration); } }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: false } }, scene: Example }; const game = new Phaser.Game(config);
Scan to open on your mobile device
class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('block', 'assets/sprites/block.png'); this.load.spritesheet('boom', 'assets/sprites/explosion.png', { frameWidth: 64, frameHeight: 64, endFrame: 23 }); } create () { this.anims.create({ key: 'explode', frames: 'boom', frameRate: 20, showOnStart: true, hideOnComplete: true }); const blocks = this.physics.add.group({ defaultKey: 'block', bounceX: 1, bounceY: 1, collideWorldBounds: true, dragX: 0.5, dragY: 0.5, useDamping: true }); for (let i = 0; i < 10; i++) { const block = blocks.create(Phaser.Math.Between(100, 700), Phaser.Math.Between(100, 500)); block.setMass(Phaser.Math.Between(1, 2)); block.setScale(block.body.mass ** 0.5); } const boom = this.add.sprite(0, 0, 'boom').setBlendMode('ADD').setScale(4).setVisible(false); this.input.on('pointerdown', (pointer) => { boom.copyPosition(pointer).play('explode'); const distance = new Phaser.Math.Vector2(); const force = new Phaser.Math.Vector2(); const acceleration = new Phaser.Math.Vector2(); for (const block of blocks.getChildren()) { distance.copy(block.body.center).subtract(pointer); force.copy(distance).setLength(5000000 / distance.lengthSq()).limit(1000); acceleration.copy(force).scale(1 / block.body.mass); block.body.velocity.add(acceleration); } }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: false } }, scene: Example }; const game = new Phaser.Game(config);