class Example extends Phaser.Scene { tilesprite; create () { const starGraphics = this.make.graphics({ x: 0, y: 0, add: false }); this.drawStar(starGraphics, 128, 128, 5, 120, 50, 0xFFFF00, 0xFF0000); starGraphics.generateTexture('starGraphics', 256, 256); this.tilesprite = this.add.tileSprite(400, 300, 800, 600, 'starGraphics'); } update () { this.tilesprite.tilePositionX += 1; this.tilesprite.tilePositionY += 2; } drawStar (graphics, cx, cy, spikes, outerRadius, innerRadius, color, lineColor) { let rot = Math.PI / 2 * 3; let x = cx; let y = cy; const step = Math.PI / spikes; graphics.lineStyle(10, lineColor, 1.0); graphics.fillStyle(color, 1.0); graphics.beginPath(); graphics.moveTo(cx, cy - outerRadius); for (let i = 0; i < spikes; i++) { x = cx + Math.cos(rot) * outerRadius; y = cy + Math.sin(rot) * outerRadius; graphics.lineTo(x, y); rot += step; x = cx + Math.cos(rot) * innerRadius; y = cy + Math.sin(rot) * innerRadius; graphics.lineTo(x, y); rot += step; } graphics.lineTo(cx, cy - outerRadius); graphics.closePath(); graphics.fillPath(); graphics.strokePath(); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { tilesprite; create () { const starGraphics = this.make.graphics({ x: 0, y: 0, add: false }); this.drawStar(starGraphics, 128, 128, 5, 120, 50, 0xFFFF00, 0xFF0000); starGraphics.generateTexture('starGraphics', 256, 256); this.tilesprite = this.add.tileSprite(400, 300, 800, 600, 'starGraphics'); } update () { this.tilesprite.tilePositionX += 1; this.tilesprite.tilePositionY += 2; } drawStar (graphics, cx, cy, spikes, outerRadius, innerRadius, color, lineColor) { let rot = Math.PI / 2 * 3; let x = cx; let y = cy; const step = Math.PI / spikes; graphics.lineStyle(10, lineColor, 1.0); graphics.fillStyle(color, 1.0); graphics.beginPath(); graphics.moveTo(cx, cy - outerRadius); for (let i = 0; i < spikes; i++) { x = cx + Math.cos(rot) * outerRadius; y = cy + Math.sin(rot) * outerRadius; graphics.lineTo(x, y); rot += step; x = cx + Math.cos(rot) * innerRadius; y = cy + Math.sin(rot) * innerRadius; graphics.lineTo(x, y); rot += step; } graphics.lineTo(cx, cy - outerRadius); graphics.closePath(); graphics.fillPath(); graphics.strokePath(); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);