Get Center

class Example extends Phaser.Scene
{
    create ()
    {
        const graphics = this.add.graphics({ fillStyle: { color: 0x00aa00 }, lineStyle: { color: 0x0000aa } });

        const rectangles = [];
        const points = [];

        for (let x = 0; x < 10; x++)
        {
            for (let y = 0; y < 10; y++)
            {
                const width = Phaser.Math.Between(20, 80);
                const height = Phaser.Math.Between(15, 60);

                const rect = new Phaser.Geom.Rectangle(x * 80, y * 60, width, height);

                rectangles.push(rect);

                points.push(Phaser.Geom.Rectangle.GetCenter(rect));
            }
        }

        redraw();

        this.input.on('pointerdown', pointer =>
        {

            recalculate();

            redraw();

        });

        function recalculate ()
        {
            for (let i = 0; i < rectangles.length; i++)
            {
                const width = Phaser.Math.Between(20, 80);
                const height = Phaser.Math.Between(15, 60);

                rectangles[i].setSize(width, height);

                Phaser.Geom.Rectangle.GetCenter(rectangles[i], points[i]);
            }
        }

        function redraw ()
        {
            graphics.clear();

            graphics.lineStyle(2, 0x0000aa);

            for (let i = 0; i < rectangles.length; i++)
            {
                const rect = rectangles[i];

                graphics.strokeRectShape(rect);

                Phaser.Geom.Rectangle.GetCenter(rect, points[i]);

                graphics.fillPointShape(points[i], 5);
            }

            graphics.lineStyle(1, 0x00aa00);

            graphics.strokePoints(points);
        }
    }
}

const config = {
    width: 800,
    height: 600,
    type: Phaser.AUTO,
    parent: 'phaser-example',
    scene: Example
};

const game = new Phaser.Game(config);