class Example extends Phaser.Scene { create () { const graphics = this.add.graphics(); graphics.fillGradientStyle(0xff0000, 0xff0000, 0x0000ff, 0x0000ff, 1); graphics.fillCircle(300, 300, 200); graphics.fillGradientStyle(0xff0000, 0xff0000, 0xffff00, 0xffff00, 1); graphics.fillCircle(500, 300, 140); } } const config = { width: 800, height: 600, type: Phaser.WEBGL, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { create () { const graphics = this.add.graphics(); graphics.fillGradientStyle(0xff0000, 0xff0000, 0x0000ff, 0x0000ff, 1); graphics.fillCircle(300, 300, 200); graphics.fillGradientStyle(0xff0000, 0xff0000, 0xffff00, 0xffff00, 1); graphics.fillCircle(500, 300, 140); } } const config = { width: 800, height: 600, type: Phaser.WEBGL, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);