class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.atlas('bubbles', 'assets/particles/bubbles.png', 'assets/particles/bubbles.json'); } create () { this.emitter = this.add.particles(400, 400, 'bubbles', { frame: [ 'bluebubble', 'redbubble', 'greenbubble', 'silverbubble' ], scale: { min: 0.1, max: 0.5 }, speed: { min: 20, max: 40 }, alpha: { start: 1, end: 0 }, lifespan: 2000, frequency: 50, gravityY: -90, particleBringToTop: false }); this.g = this.add.graphics(); this.bounds = this.emitter.getBounds(10, 6000); } update () { this.g.clear(); this.g.lineStyle(1, 0x00ff00); // The current emitter bounds const vb = this.emitter.getBounds(); this.g.strokeRectShape(vb); if (Phaser.Geom.Rectangle.ContainsRect(this.bounds, vb)) { this.g.lineStyle(1, 0xffff00); } else { this.g.lineStyle(1, 0xff0000); } // The pre-calculated emitter bounds this.g.strokeRectShape(this.bounds); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.atlas('bubbles', 'assets/particles/bubbles.png', 'assets/particles/bubbles.json'); } create () { this.emitter = this.add.particles(400, 400, 'bubbles', { frame: [ 'bluebubble', 'redbubble', 'greenbubble', 'silverbubble' ], scale: { min: 0.1, max: 0.5 }, speed: { min: 20, max: 40 }, alpha: { start: 1, end: 0 }, lifespan: 2000, frequency: 50, gravityY: -90, particleBringToTop: false }); this.g = this.add.graphics(); this.bounds = this.emitter.getBounds(10, 6000); } update () { this.g.clear(); this.g.lineStyle(1, 0x00ff00); // The current emitter bounds const vb = this.emitter.getBounds(); this.g.strokeRectShape(vb); if (Phaser.Geom.Rectangle.ContainsRect(this.bounds, vb)) { this.g.lineStyle(1, 0xffff00); } else { this.g.lineStyle(1, 0xff0000); } // The pre-calculated emitter bounds this.g.strokeRectShape(this.bounds); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);